The premiere games conference returns this May! Immerse yourself in the dynamic world of gaming, media, and investment as the LA Games Conference sets the stage for high-energy interactions, focused networking, impactful meetings, and game-changing deal-making. More information to be announced soon!

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WHAT IS LA GAMES CONFERENCE?

LA Games Conference is a high-end favorite among game, media, and investment leaders for the high energy, focused environment for networking, meetings, and deal-making.

LA GAMES CONFERENCE DATES

LA Games Conference 2024 will be held in May. More information to be announced soon.

CONFERENCE FORMAT

LA Games Conference will be hosted in-person for one day filled with fireside chats, roundtables, panels, and presentations on digital game investment, creation, distribution, marketing, and monetization. Stay tuned for speaker announcements!

2024 AGENDA

Speakers and details subject to change.


May 2024

Current Trends & Research Presentations

Topics: Investment & M&A Activity in the Games, Interactive Media and Technology Market 2024’s Top Legal Issues in the Games, Interactive Media and Technology Market

Dealmaking and M&A in the Games Market

Finance Focus: In 2023, mergers and acquisitions (M&A) globally fell to its lowest level in ten years, as high interest rates and an economic slowdown weighed on companies’ dealmaking confidence. While the games market fared a bit better, mostly due to a few big-ticket deals, there is still uneasiness in the current environment. This panel of investors and dealmakers will discuss the current environment for dealmaking and M&A in the games, interactive media and technologies market and consider the opportunities and challenges ahead. What are the opportunities for the long-term oriented strategies focused on innovation in the sector? What are interesting themes and attractive targets in gaming? Are acquisitions of game development studios viable, or are acquirers more focused on tools, services or platforms? What about emerging platforms – web3, VR, AR, metaverse – which all seem to have cooled? For games and game development studios, what game genres, devices (mobile vs. PC/console), single-player/multiplayer, and pricing models (F2P vs premium) are seeing the most interest? In terms of valuation, what expectations do investors or acquirers have in terms of returns or exits? Has the exit landscape changed given public game company performance recently and fewer acquirors at scale? This panel...
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The Legal Implications of Generative AI in Gaming

Legal Focus: This panel will discuss legal issues that arise from the use of generative AI in gaming, including the following: How does generative AI in games impact intellectual property? What are the key issues when developers are using generative AI tools? What issues need to be considered when generative AI allows for the creation of content in-game in real-time? What role does platform law play in AI-generated content in games? How does contract drafting need to evolve to take into consideration the use of generative AI, including in agreements with developers, AI tool providers, players, and asset providers? What effect will regulation have on generative AI in games? How should investors evaluate generative AI opportunities in light of the uncertainty around legal and regulatory issues?

Financing Alternatives in Today’s Games Market

Finance Focus: This panel will discuss financing alternatives for games companies, including loans from banks and private lenders, crowdfunding, angel financing and venture capital, and the relative availability and timing for each in today’s market. What are the pros and cons of each? When is a loan a better option than selling company equity and vice versa? What are the relative use cases for the Reg A+ and Reg CF exemptions, which allow issuers to sell shares to the general public? What are the limitations and filing requirements? How can games companies access government grants and subsidies available in certain jurisdictions? What else can developers do in terms of funding projects outside of equity raises? Is publishing a good alternative and when is appropriate or not? What are key considerations when signing up a publisher? When can it work well, and when can problems arise? What companies are offering development funding and at what stages? This panel will break down the alternatives and provide guidance on how to evaluate each.

Cross-Media Licensing & Financing: The Future of Entertainment Franchises

Legal Focus: The dream of game publishers to create franchises that span games, TV, movies and other media has arrived. With games and entertainment IP at the center, successful franchise development is highly dependent on the rights and financing deals done at every stage of development. This panel will discuss the challenges and opportunities inherent in franchise development, including licensing of entertainment IP across all forms of media, including games, television/streaming, movies, audiobooks, toys and merchandise and the financing methods and models as they relate to production and development of entertainment products for different mediums.

Venture Capital & Investment in the Games Market

Finance Focus: This panel will discuss the current state of venture capital in the games, interactive media and technology market. How are investors evaluating opportunities in the market? With Web3, or ”play to earn” games, out of the limelight in 2023, which sectors are attracting the most interest? What does the future hold for developers? How are investors evaluating opportunities with the rising prominence of AI? Which stages companies – early-stage, seed/pre-seed and late-stage – are receiving the most investment? What are the regulatory and legal issues that investors need to have on their radar?

Data Privacy & Security for Games Businesses

Legal Focus: Data protection and privacy are among the most debated topics in the digital world with new regulations being enacted worldwide that can have dire consequences for companies that do not comply. This panel will discuss the latest laws and regulations in key jurisdictions in the U.S. and overseas and consider the implications for games businesses. The panel will also consider the critical importance of data privacy and security to M&A transactions, not only due to significant exposure to potential legal liability, financial and reputational harm, but also the potential material impact that it can have on companies’ ability to conduct their operations.

2024 Sponsors and Supporters Include:

Platinum Supporter

 

Manatt, Phelps & Phillips | www.manatt.com

Manatt is a leading integrated professional services firm that represents a sophisticated client base of Fortune 500, middle-market and emerging companies across the digital and entertainment landscapes. Not only is Manatt consistently ranked among the top entertainment law practices, but it is also on the cutting edge of cryptocurrency and blockchain technology. Its influential digital asset regulatory and advising capabilities provide clients with strategy to successfully launch trendsetting Metaverse, cryptocurrency, NFT, tokenization, and blockchain ventures, investments and platforms. The firm’s groundbreaking approach—combining legal services, advocacy and business strategy—positions it to provide a compelling value proposition to its clients.

 

Goal Ventures | www.goalventurepartners.com

GOAL Ventures is a venture capital fund that invests in impactful digital and technology ventures that empower games, media and entertainment. We invest in ventures that are innovative, engaging, ahead of the curve and capable of capturing the cultural zeitgeist.

 

Silver Supporter

 

Frankfurt Kurnit | www.fkks.com

Frankfurt Kurnit’s Interactive Entertainment team is recognized as one of the top video game law practices in the US. Led by Sean F. Kane and S. Gregory Boyd, the team represents the most influential companies in the video game industry on some of the most innovative projects – projects that are inventing the future of media and redefining entertainment and culture.

Past Speakers Included:

Andrew Paradise

CEO and Co-Founder,
Skillz

Angela Roseboro

Chief Diversity Officer,
Riot Games

Ann Hand

CEO and Chairman,
Super League Gaming

Ashley Crowder

Co-Founder & CEO,
VNTANA

Barry Cottle

CEO, Scientific Games Interactive
(formerly Chief Revenue Officer, Zynga)

Ben Feder

President, International Partnerships (North America), Tencent Games

Bernard Kim

President of Publishing,
Zynga

Bill Young

Head of Games,
Twitch

Bonnka Lim

VP of Content Marketing & Partnerships,
Warner Bros. Interactive Entertainment

Brandon Cubillas

Head of Industry for App Gaming,
Google

Chris DeWolfe

CEO and Co-Founder,
Jam City

Chris Hewish

President,
Xsolla

Chris Petrovic

SVP, Head of Corporate Strategy, M&A and Business Development, Zynga Inc.

Craig Donato

Chief Business Officer,
Roblox

Dan Murray

Co-CEO,
Skybound Games

David Morin

Industry Manager for Media and Entertainment, Epic Games

David Perry

CEO & Co-Founder, VYRL.co
(formerly CEO, Gaikai, Acquired by Sony)

David Roberts

SVP, GM PopCap, Electronic Arts
(formerly CEO, PopCap Games- Acquired by EA)

Frank Gibeau

CEO, Zynga
(formerly President, EA Labels, Electronic Arts)

Frédéric Chesnais

CEO,
Atari Blockchain

Jaci Hays

Chief Corporate Alliance Officer,
FaZe Clan

Javier Ferreira

Co-CEO,
Scopely

Jesse Janosov

GM Xbox Community,
Microsoft

Joanna Popper

Global Lead, Virtual Reality Location Based Entertainment,
HP

John Pleasants

CEO, Brava Home Inc.
(formerly CEO, Playdom- acquired by Disney)

John Riccitiello

Chief Executive Officer, Unity Technologies

Jon Radoff

CEO & Founder,
Disruptor Beam

Jonathan Anastas

CMO, ONE Championship and ONE Esports

Jonathan Flesher

Head of Business Development,
Discord

Josh Yguado

President and Co-Founder,
Jam City

Julie Shumaker

Senior Vice President of Revenue, Unity Operate Solutions,
Unity Technologies

Kristian Segerstrale

CEO, Super Evil Megacorp
(formerly Supercell Investor/Past Board Member; Playfish (now EA) & Glu Mobile Co-Founder)

Kyu Lee

President,
GAMEVIL COM2US USA

Lars Buttler

Co-Founder & CEO, AI Foundation
(formerly CEO, Trion Worlds)

Laura Naviaux Sturr

Head of Business Operations and Player Experience,
Amazon Games

Leanne Loombe

Head of External Games,
Netflix

Lester Chen

Head of Gaming, Americas,
YouTube

Lydia Bottegoni

Executive Vice President of Story and Franchise Development,
Blizzard Entertainment

Mikko Setala

EVP, Rovio Entertainment Ltd. (formerly President - Rovio Animation Company)

Mitch Lasky

General Partner, Benchmark Capital (and former CEO, JAMDAT, acquired by EA)

Morgan Kruger

COO, MWM Universe

Nonny de la Peña

Founder,
Emblematic Group

Owen Mahoney

CEO,
Nexon

Randy Shaffer

Senior Sales Director U.S.- Xbox, Verizon Media
(formerly West & Central Region Sales Director, Xbox Advertising - Microsoft)

Richard Marks

Research Fellow,
Sony Interactive Entertainment

Rikard Steiber

Former President, Viveport,
HTC Vive

Rob Pardo

Design and Operations, Bonfire Studios
(formerly Game Designer/Former CCO - Blizzard Entertainment)

Samantha Ryan

Senior Vice President, Group GM, BioWare, Full Circle, Maxis, Motive,
Electronic Arts

Saxs Persson

Co-Chief Creative Officer, Mojang Studios,
Minecraft

Shara Senderoff

Founder & Partner,
Raised in Space

Soojeong Song

Gaming Vertical Lead, Google

Taewon Yun

General Manager, Global Publishing,
Super Evil Megacorp

Ted Schilowitz

Futurist,
Paramount Pictures

Tony Bartel

Former COO, Gamestop
(formerly President, Gamestop)

Yat Siu

Co-Founder and Executive Chairman,
Animoca Brands

Yvette Martinez-Rea

Chief Executive Officer,
ESL North America