May 21-22, 2008   |   Los Angeles, CA

Digital Music Forum East Button

More Information:
Ellen Gildersleeve

Tel. 310-855-0033


The Hollywood Roosevelt
7000 Hollywood Blvd.
Los Angeles


We have arranged a room block for our guests. Please call the hotel at 1-800-950-7667 or 323-466-7000 and mention "Digital Media Wire" to receive the following discounted room rates: Rooms at $249 per night.


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More Information:
Digital Media Wire, Inc.
8721 W. Sunset Blvd. P10
Los Angeles, CA 90069
ph. 310-855-0033

 

2008 CONFIRMED PARTICIPANTS INCLUDE LEADING EXECUTIVES FROM:
EA, YouTube, Microsoft, Sony, Disney, Qualcomm, Paramount, Vivendi Games, Glu Mobile, DirecTV, Playfirst, Endemol,Turbine, Sulake, MTV, Hollywood Reporter, G4, Liberty Media, Spike TV, NBC Universal, PaymentOne, Smashing Ideas, Nokia and many more...

2008 Speakers:

CHRIS EARLY
General Manager
Microsoft's Games for Windows
CINDY COOK
Chief Strategy & Marketing Officer
Vivendi Games
   
GREG BALLARD
CEO & President
Glu Mobile
GEOFF KEIGHLEY
Host/Executive Producer
Spike TV's G
TTV
   
RANAH EDELIN
Vice President
Electronic Arts
KAY GRUENWOLDT
Head of North American Marketing Team
NOKIA
   
STEVEN ROBERTS
VP & GM, Games & Strategic Initiatives
DirecTV
JOHN WELCH
President & CEO
Playfirst
   
ANDREW WALLENSTEIN
Deputy Editor
The Hollywood Reporter
PETER BLACKLOW
President, WorldWinner
(a Liberty Media Corp subsidiary)
EVP of Digital, GSN
   
 
MIKE GOSLIN
Vice President
Disney Online Studios
LARS BUTLER
CEO & Founder
Trion World Network
   
 
MIKE YUEN
Senior Director, BREW Gaming Group
QUALCOMM Internet Services
SANDI ISAACS
SVP, Interactive & Mobile
Paramount Digital Entertainment/
Paramount Pictures
   
ERIC GOLDBERG
Managing Director
Crossover Technologies
CRAIG SHERMAN
CEO
Gaia Online
   
MATTHEW BELLOWS
VP of Consumer Strategy
Vivox
BARRY SCHAFFER
President
Promotional Currency
   
GABE ZICHERMANN
CEO, rmbr.com
Advisor & Editorial Freak,
Gamezebo
CRAIG ALEXANDER
VP, Product Development
Turbine
   
MARGARET WALLACE
CEO & Co-Founder
Rebel Monkey
SCOTT STEINBERG
Author, Videogame Marketing & PR / Managing Director
Embassy Multimedia Consultants
   
MIKE VORHAUS
Managing Director
Frank N. Magid Associates
SPENCER HUNT
VP, Game Production &
Digital Product Development
Sony Pictures Television International
   
JULIE SHUMAKER
SVP, Sales & Marketing
Double Fusion
EMMI KUUSIKKO
Director, User & Market Insight
Sulake Corporation
   
TEEMU HUUHTANEN
EVP, Mktg., Ad Sales and Bus. Dev.
Sulake Corporation
President, N.A.
Sulake Inc.
CATHERINE HERDLICK
Director, Game Production
GameLab
   
ANDY REIF
Commissioner & CEO
Championship Gaming Series
JOSH KRANE
SVP of Interactive & New Media
G4
   
BILL KISPERT
VP, Interactive
NBC Interactive
ERIC LAVANCHY
Director of Gaming
Endemol USA
   
 KATE CONNALLY
Vice President
AddictingGames, MTV Networks
TED COHEN
Managing Partner, TAG Strategic
Chairman, Mobile Entertainment Forum Americas
   
ROB UHRICH
Senior Director, Digital Markets
PaymentOne
ROBERT NORTON
VP, Business Development
King.com
   
KEITH KANE
Co-Founder, SVP, Sales & Marketing
Giant Realm
DANIEL O. OFFNER
Partner
Nixon Peabody LLP
   
CHRIS LANG
SVP, Research Strategies
SmithGeiger, LLC
STEPHEN JACKSON
CEO
Smashing Ideas
   
JILL BRAFF
SVP,Worldwide Marketing & GM of the Americas
Glu Mobile
ARIELLA LEHRER
President/CEO
Legacy Interactive
   
MARK FRIEDLER
Internet Advertising, Media, Entertainment, Games Entrepreneur
MARK DONOVAN
CMO & Senior Analyst
M:Metrics
   
MIKE BRESLIN
VP, Global Marketing
I-play
DAVE MADDEN
EVP, Sales, Marketing & Bus. Development
WildTangent
   
BRENT HURLEY
Strategic Partner Development
YouTube
MATT TURETZKY
VP, Content and Non-PC Platforms,
RealGames Division
RealNetworks, Inc.
   
KEITH BOESKY
Principal
Boesky & Company
SCOTT SCHERER
VP Product Management
Hands-on Mobile
   
ERICA CHRISS
VP of Strategy & Business Development
Greystripe
CHRIS PETROVIC
VP, Digital Media
Playboy Media Group
   

SCOTT HUMPHRIES
Producer
EA Mobile

JASON RUBINSTEIN
Senior Director, Entertainment, Mobile Devices
Motorola


2008 Agenda
Games & Mobile Forum:
The Future of Connected Entertainment


May 21, 2008 - Day 1

11:00AM – 1:00PM
Exhibitor Set-up

1:00PM
– 1:30PM
Registration, Coffee & Networking

1:30PM1:35PM
Welcome from the Conference Chair
Ned Sherman, CEO & Publisher, Digital Media Wire

1:35pm – 1:45pm
Opening Remarks

John Welch, Co-Founder & CEO, Playfirst

1:45PM2:40PM
PANEL 1:

BATTLE FOR THE DIGITAL HOME
Is the Console Entertainment Hub of the Future or Fighting to Stay Alive?

There is a debate over the future of the console and what role it will play in the digital home with some arguing that the console with its powerful operating system is destined to be the entertainment hub of the digital home, interfacing with the PC, the TV, the set-top box and mobile devices, and others arguing that the console's death is imminent. This panel will discuss the battle to control the digital home with a focus on the role of the console, the PC, set-top boxes and mobile devices. Who will be the winners and losers in a fully connected world? This panel of visionaries will discuss the future of connected entertainment and give their thoughts on the innovations and developments that will have the greatest impact.

Panelists
Lars Butler, CEO & Founder, Trion World Network
Steven Roberts, VP & GM, Games & Strategic Initiatives, DIRECTV
Mike Yuen, Senior Director, Gaming Group, QUALCOMM Internet Services
Josh Krane, SVP, Interactive & New Media, G4
Moderator: Ted Cohen, TAG Strategic/Chairman, Mobile Entertainment
Forum Americas

2:40PM – 2:55PM
RESEARCH PRESENTATION


Emmi Kuusikko, Director, User & Market Insight, Sulake Corporation / Habbo Hotel

Habbo's Director of User & Market Insight presents results from The 2008 Global Habbo Youth Survey, which examines the interests, values, attitudes and online habits of its global audience. The survey reveals teens' current media usage, consumption behavior and brand preferences in order to better understand what compels youth around the world. For the study, 58,486 Habbo users between the ages 11 and 18 from 31 countries were surveyed. This is rare look under the hood of one of the world's largest youth online communities.

2:55PM3:50PM
PANEL 2:
HOW TO WIN THE SOCIAL GAME
Harnessing the Power of Online Communities & Social Networks

If the key to reaching the youth generation of today is to go to where they are, then online communities and social networks are sure to become central to marketing strategies, brand-building and media and entertainment experiences in the 21st century. What are the opportunities for social networks to
intersect with the next generation of games and interactive entertainment? How can games and interactive entertainment incorporate features such as user-generated content, sharing, rewards and referral programs? How are social networks incorporating game play? What's happening with virtual worlds? This panel of executives from social networks, technology and games companies will tackle these questions and more.

Panelists
Craig Alexander, Vice President, Product Development, Turbine
Ranah Edelin, Vice President, Electronic Arts
Mike Goslin, Vice President, Disney Online Studios
Craig Sherman, CEO, Gaia Online
Gabe Zichermann, CEO, rmbr.com
Moderator: Eric Goldberg, Managing Director, Crossover Technologies

3:50PM – 4:15PM
NETWORKING & REFRESHMENT BREAK

4:15PM – 5:10PM
PANEL 3:
CASUAL GAMES
What's Next Now that Everyone's Involved?
Casual games are growing in popularity due in part to their availability on multiple platforms - mobile, Internet, handhelds, PCs and consoles - and new market entrants who are making a big push in the space. This panel will discuss the opportunity in casual gaming with a focus on innovation, pricing and distribution models. What has changed in the last year? What changes can we expect in the coming year? What innovations will fuel growth? How are new consumers being targeted? What business models are working? Who are the new market entrants? What is the outlook for product placement, in-game advertising, and advergaming? What is the future for online casual games?

Panelists
Peter Blacklow, Pres., WorldWinner (Liberty Media subsidiary), EVP, Digital, GSN
Kate Connally, Vice President, AddictingGames, MTV Networks
Eric Lavanchy, Director of Gaming, Endemol USA
Matt Turetzky, VP, Non-PC Games, RealNetworks, Inc.
Dave Madden, EVP, Sales, Marketing & Bus. Development, WildTangent
Moderator: Mike Vorhaus, Managing Director, Frank N. Magid Associates

5:15PM – 5:45PM
KEYNOTE
Chris Early, General Manager, Windows Gaming, Microsoft
(Microsoft's Windows Gaming includes Games for Windows – LIVE, MSN Games, and Windows Live Messenger Games)
Early will challenge conventional thought on what is “connected entertainment”. While most people think that connected entertainment is multiplayer, cross-platform gaming, Early will identify some of the emerging trends in communities, social networks, asynchronous play, user-generated content, companion gaming, physical/digital convergence, multi-device licensing and virtual worlds, that can all happen across multiple platforms, connecting people to their “entertainment” whenever they want and with whatever device they have.

5:45PM - 6:45PM
COCKTAIL RECEPTION

May 22, 2008 - DAY 2

8:30AM - 9:00AM
Registration, Breakfast & Networking
Sponsored by:

9:00AM - 9:15AM
Reflections & Remarks
John Welch, Co-Founder & CEO, Playfirst

9:15AM - 9:45AM
KEYNOTE
Cindy Cook, Chief Strategy & Marketing Officer, Vivendi Games
Interviewed by: Geoff Keighley, Host, Spike TV's GTTV

9:45AM - 10:45AM
PANEL 1:
KILLER GAMES
What Does it Take to Make a Successful Game?

What does it take to make a successful game? This panel of industry experts will discuss the qualities of a successful game on any platform - mobile, online or console. The discussion will focus on game innovation and creativity, licensed versus original titles, and consumer experience as well as the importance of having a business model that works.
What are the challenges particular to the online and mobile game space? What innovations are driving the future of games?

Panelists
Matthew Bellows, VP, Consumer Strategy, Vivox
Catherine Herdlick, Dir., Game Production, GameLab/Co-Founder, Come Out & Play
Spencer Hunt, VP, Game Production & Digital Dev., Sony Pictures Television Int’l
Ariella Lehrer, President/CEO, Legacy Interactive
Chris Petrovic, VP, Digital Media, Playboy Media Group
Moderator: Scott Steinberg, Managing Director, Embassy Multimedia Consultants


10:45AM - 11:15AM
REFRESHMENT/NETWORKING BREAK

11:15AM -12:15PM
PANEL 2:

CONNECTED!
Innovations Driving the Future of Connected Games & Entertainment
For years, people have been talking about a future where games can be played and entertainment can be consumed anywhere, anytime, with anyone, on any device. What needs to happen for this to become a reality? Who is making the greatest strides? What are the biggest obstacles? What are the opportunities for content owners and games publishers? Who will be the winners and losers in a fully connected world? This panel of visionaries will discuss the future of connected entertainment and give their thoughts on the innovations and developments that will have the greatest impact.

Panelists
Andy Reif, Commissioner & CEO, Championship Gaming Series
Robert Norton, VP, Business Development, King.com
Rob Uhrich, Senior Director, Digital Markets, PaymentOne
Brent Hurley, Strategic Partner Developments, YouTube
Jason Rubinstein, Senior Director, Entertainment, Mobile Devices, Motorola
Moderator: Jay Moore, Head of Special Ops, The Strategery Group

12:15PM - 1:15PM
LUNCH 

1:30PM – 2:00PM
KEYNOTE
Greg Ballard, CEO & President, Glu Mobile

2:00PM - 3:00PM
PANEL 3:
MOBILE GAMES
Challenges & Opportunities to Create a Mass Market Phenomenon

By some estimates, mobile games is a $3.3 billion industry and forecasted to increase to $10 billion by 2009, yet there are challenges that need to be collectively overcome for the industry to progress to a mass market phenomenon. This panel of decision-makers in the mobile games value chain will discuss the state of the industry with a focus on innovation, pricing, new devices, marketing and distribution models for mobile games. What has changed in the last year? What changes can we expect in the coming year? What factors are driving and hindering the industry?  How is the mobile games market working with successful online games and brands to grow the mobile games market? Is a licensed game or branded title needed to succeed in the current mobile games market? When can we expect to see a more reasonable ecosystem for developers and publishers to bring games to market?

Panelists
Scott Scherer, VP Product Management, Hands-on Mobile
Jill Braff, SVP, Worldwide Marketing & GM, Americas, Glu Mobile
Stephen Jackson, CEO, Smashing Ideas
Kay Gruenwoldt, Head of Industry Marketing, Nokia
Erica Chriss, VP of Strategy & Business Development, Greystripe
Scott Humphries, Producer, EA Mobile
Moderator: Mark Donovan, CMO & Senior Analyst, M:Metrics

3:00PM - 3:30PM
REFRESHMENT/NETWORKING BREAK

3:30PM - 4:15PM
PANEL 4:
ADVERTISING, BRANDS & GAMES
The Challenges & Opportunities for Brands & Games

This panel of advertising, brand and games executives will discuss opportunities for advertisers and brands to reach consumers through the games, virtual worlds and social networks. How are brand marketers and their agencies navigating this space? What advertising campaigns work in games? How are consumers reacting to ads in games? How are advertising executives working with game developers?  What are the opportunities and challenges in incorporating advertising and brands into games? On the other side of the coin, how can game companies generate revenue and free mass advertising by incorporating digital game content into brand advertising?

Panelists
Teemu Huuhtanen, President, N.A., Sulake Inc. (Habbo Hotel)
Barry Schaffer, President, Promotional Currency
Julie Shumaker, SVP, Sales & Marketing, Double Fusion
Keith Kane, Co-Founder, SVP, Sales & Marketing, Giant Realm
Mark Friedler, Internet Advertising, Media, Entertainment, Games Entrepreneur/Founder, GameDaily
Moderator: Chris Lang, SVP, Research Strategies, SmithGeiger, LLC

4:15PM - 5:00PM
PANEL 5:
HOLLYWOOD & GAMES
Is Hollywood Killing the Game Industry?
By most accounts the relationship between Hollywood content owners and the game industry is a rocky one. The high license fees coming out of Hollywood have caused game development budgets to skyrocket, making it more difficult for the game industry to create profitable games. On the other, licensed known brands from Hollywood are more important than ever in a competitive games market. In the mobile space, for example, licensed titles, while not always the best games, tend to get higher placement on the carrier decks. How is the relationship between these two industries evolving? What needs to happen to ensure that all participants - licensors, developers, publishers and distributors - get a fair return on their investments?  What is the future of Hollywood and the game industry?

Panelists
Keith Boesky, Principal, Boesky & Company
Bill Kispert, VP, Interactive, NBC Interactive
Sandi Isaacs, SVP, Interactive & Mobile, Paramount Digital Entertainment
Daniel Offner, Partner, Nixon Peabody LLP
Mike Breslin, VP, Global Marketing, I-play
Moderator: Andrew Wallenstein, Deputy Editor, The Hollywood Reporter
 

PRODUCED BY:

www.dmwmedia.com
 Latest Games Industry News

For the past 8 years, Digital Media Wire has been a leader in game industry news, community and events covering daily developments at our industry leading news site and producing two annual games events: Games & Mobile Forum in NYC and the LA Games Conference in Los Angeles.

Venue and Sponsorship
The 2008 event will be held at Hollywood Roosevelt Hotel in Los Angeles, which boasts three large conference rooms, plenty of networking space, room for exhibitors and a pool-side bar and cabanas, right in the heart of Hollywood. 
View Event Photos Here!!!

For more information, please contact: 
Ellen Gildersleeve: ellen@digitalmediawire.com
Tinzar Sherman: tinzar@digitalmediawire.com
Contact us by phone at 310-855-0033.

Advisory Board

JOHN WELCH
President &  CEO
Playfirst

MIKE YUEN
Senior Director, Gaming Group
QUALCOMM Internet Services
 
CHRIS EARLY
General Manager
Microsoft's Games for Windows
 
MARGARET WALLACE
Co-Founder & CEO
Rebel Monkey
 
DAN SCHERLIS
CEO
Etherplay
 
NED SHERMAN
CEO & Publisher
Digital Media Wire

Founder & Chair
Games & Mobile Forum
 
ERIC GOLDBERG
Managing Director
Crossover Technologies
 
MATTHEW BELLOWS
VP of Consumer Strategy
Vivox
 
From the March 26, 2007 edition of The Wall Street Journal:

“DMW is a hub of information about digital media, though not a hometown cheerleader for Hollywood (L.A. is a company town and most of its news outlets treat it that way). A wire service for digital media, DMW provides the top stories of the day, breaks news, and puts everything in context. Publisher Ned Sherman is more than the average pundit: He is an attorney and has an inside grasp of what is happening. The site also hosts first-rate conferences and has the best job board in new media. It is without fear or favor regarding news and catches the news that others miss."

 
“One of the best conferences I’ve seen in quite some time.”
Stewart Halpern, Managing Director, Digital Ent., RBC Capital Markets
 
“We should all thank the folks at Digital Media Wire for putting on these forums and keeping us informed through their daily email newsletter. When I read the daily newsletter and attend these events, I have begun to form the conclusion that we may actually be an industry.”
Chris Gorog, Chairman and CEO, Napster
 
“We enjoyed the lively discussion at the HDTV panel. And, many congrats to you and the entire team on a terrific conference.”
John Taylor, VP, Public Affairs & Communications, LG Electronics USA
 
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Jonathan Potter, Executive Director, Digital Media Association
 
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Leah Arnold, Communications Manager, Consumer Electronics Association (CEA)
 
“It was a wonderful event.”
Sarah B. Deutsch, Vice President & Associate General Counsel, Verizon Communications
 
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Allan Kreda, Television & Sports Business Writer, Bloomberg News
 
“Please let me know if you have anything that AOL Music or I can do for other events.”
Mike Rich, AOL Music
 
“I enjoyed it and hope to be working with you in the future.”
Elliot Maxwell, Special Advisor for the Digital Economy, U.S. Secretary of Commerce (1998-2001)