The 2009 event
will be held at Hollywood Roosevelt Hotel on 7000 Hollywood Blvd. in Los
Angeles, which boasts three large conference rooms, plenty of networking
space, room for exhibitors and a pool-side bar and cabanas, right in the
heart of Hollywood.
We have arranged a room block for our guests. Please call the hotel at 1-800-950-7667 or 323-466-7000 and mention "LA Games Conference" to receive the following discounted room rates:
Rooms at $259 per night
Over 300 of the
most influential decision-makers in the games industry gather
for the 2-day LA Games Conference to network, do deals, and
share ideas about the future of console, PC, online and mobile
games. LA Games Conference – now in its 3rd year – features a
lively and fun debate on timely cutting-edge business topics,
demos as well unrivaled access to some
of the most progressive companies in Hollywood, Silicon Valley and beyond. We invite you to join us at the event and take part in the discussion with executives, creators,
analysts, press and professional gamers who will be instrumental in shaping the future of this booming business. The event is designed to be interactive like the world we live in giving delegates the opportunity to share their ideas live at the event via text message and in moderated roundtable meetings.
Who's Coming? Attendees registered for the 2009 event work for the following companies and organizations:
Activision, EA, IGN Entertainment, Mattel, Alcatel-Lucent, Microsoft, THQ, Warner Music, Benchmark Capital, Facebook, Sony Television, Paramount, CNBC, PR Newswire, Reed Business Information, EdgeCast Networks, Best Buy, PopCap, Lionsgate, MySpace, Exponential Entertainment, SNL Kagan, Entertainment Hollywood, PC Gaming Magazine, LA Business Journal, Home Media Magazine, Game Reviews, CBS Television, Hands-On Mobile, Greystripe, Glu Mobile, MTV Networks, Nickelodeon Kids and Family Games Group, Variety, Turbine, Sony Online Entertainment, Sony Computer Entertainment (Playstation), KOCE-TV (PBS), LA Times, Nokia, UK Trade & Investment, Digonex Technologies, Technicolor, GSN Digital, Deloitte, Glow Interactive, Parature, Aria Systems, Inc, SuperRewards, Playdom, Unilever, Product Madness, and many more...
Nolan Bushnell,
Founder, Atari and Chuck E. Cheese, CEO of uWink and Chairman, NeoEdge Networks Nolan Bushnell is one of the founding fathers of the video game industry and most famous for starting Atari, Inc., which began with the simple idea of developing a home version of the game Pong and, in 1982, grew to $2 billion in annual sales and was the fastest-growing company in the history of American business. He is also the man behind the Chuck E. Cheese's Pizza-Time Theaters chain. In total, he has founded more than twenty companies, was inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the Nations Restaurant News "Innovator of the Year" award, and was named one of Newsweek's "50 Men That Changed America." Bushnell is currently the founder and CEO of uWink, a game-based restaurant startup, and the Chairman of the Board at NeoEdge Networks, an advertising-based video game company. In this exclusive keynote, we are truly privileged to hear from one of the most influential players in American business, who will reflect on the growth of the games business and what he sees as opportunities and challenges in the future.
Mitch
Lasky, General Partner, Benchmark Capital
Mitch has spent more than two decades in the mobile gaming, new
media and interactive entertainment business. Prior to joining
Benchmark Capital, Mitch served as executive vice president of
Mobile and Online at Electronic Arts. Previously, he was
chairman and chief executive officer of JAMDAT Mobile, Inc, the
leading global publisher of wireless entertainment applications,
which was acquired by EA in 2005. Prior to JAMDAT, Mitch served
as general manager of eCompanies Wireless LLC, an Internet
business incubator. He also spent five years at Activision, most
recently serving as executive vice president of Worldwide
Studios. In that role he was responsible for product
development, business development and global operations. Earlier
in his career, Mitch practiced law, worked at the Walt Disney
Company and started a massively multiplayer online game company.
David Roberts,
CEO, PopCap Games
Founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka, PopCap Games is well-known for Bejeweled, one of the most popular and lucrative casual games franchises out there, with more then 350 million copies downloaded and over 25 million units sold across all platforms. Since its launch, Popcap has grown to a sizable business with a worldwide staff of over 200 people and many popular games under its umbrella. Because of the almost instant success of Bejeweled, PopCap has been able to grow to its current size without taking any external funding, which is a rather unique accomplishment in this day and age. Dave joined PopCap Games in 2005 as the company's chairman and chief executive officer, overseeing all aspects of the company's operations and guiding PopCap through the adolescent stage to corporate maturity. In this exclusive keynote, we will hear from one of the true leaders of the casual games revolution speak about how he sees the lines blurring between casual gamers and hardcore gamers as well as the challenges and opportunities involved in developing games for the iPhone, and much more.
Mike Yuen,
Sr. Director, Games Services,Qualcomm
Mike is responsible for new growth opportunities for games and services in the corporate services strategy and market development group at Qualcomm. He previously led the BREW gaming group and developer relations and helped create a global ecosystem that has paid out more than $1 billion to content providers such as EA, Disney, and Sony as of March 2007. Mike sits on the boards of Zeebo and the LA Games Conference, and was a former board member of the San Diego Software Industry Council, GDC Mobile, and MEF Americas. He has more than 12 years of experience in gaming across multiple platforms and has worked at Accolade (Atari), GTE Entertainment, and Hammerhead Entertainment. In this exclusive keynote, we will hear from one of the pioneers in mobile gaming speak about the inevitable march of content to be digitized as well as a specific focus on how wireless digital distribution can one day potentially disrupt the video game console industry.
Panelists and Moderators
John Kavanagh SVP, Videogames Paramount Digital Entertainment
Gareth Davis
Platform Manager Facebook
Spencer
Hunt VP, Game Production &
Digital Product Development Sony Pictures TV Int'l
Kuk Yi
Managing Director Best Buy Capital
Bill Young Director, Global Media Sales Electronic Arts
Jason Oberfest SVP of Business Development MySpace
Steve Hoffman CEO RocketOn
Robert Norton Managing Director, North America King.com
Jana Friedman SVP of Worldwide Advertising Sales Double Fusion
David Reitman VP, Content & Ent. Practice Switch and Data
Kate Connally Vice President AddictingGames/MTV
Networks
Bill Kispert VP, Interactive NBC Interactive
Jesse Redniss Vice President USA Network Digital
Ned Sherman CEO and Publisher Digital Media Wire
Eric Goldberg Managing Director Crossover Technologies
Nick Williams Director, Media &
Entertainment Insights OTX Research
Jay Baage VP of
Content
Digital Media Wire
Anu Shukla Founder and CEO Offerpal Media
Scott Scherer VP of Product Management Hands-on Mobile
Michael Rubinelli SVP of Game Development Genius Products
George Kurtyka 3P Account Manager Nokia
Nash Parker Director, Emerging Technology & Media Alcatel-Lucent
Braden Moulton Senior Manager
Partner Development Massive (Microsoft)
Nichole Goodyear CEO & Co-Founder Brickfish
Michael Chang CEO & Co-Founder Greystripe
Matt Story Director, Play, a division of Denuo
Ted Cohen Managing Partner TAG Strategic
Kyle Laughlin
Senior Director Yahoo! Games
Bob Ferrari
VP, Publishing & Bus. Dev. Sanrio Digital
Michael Cai Vice President, Video Games Interpret
Kyu Lee
President Gamevil
Mike Vorhaus President Magid Advisors
Dave Long
CEO/Co-Founder Exponential Entertainment, Inc.
Matt Palmer EVP & GM Stardoll Network
Jim
Drewry Executive Director of Marketing Turbine
Michael Rosenberg COO Future Ads (Owner and
Operator, Gamevance.com)
Teemu Huuhtanen President, N.A. Sulake Inc. (Habbo)
Matthew Bellows VP, Consumer Strategy Vivox
Ryan Barkan Senior Director
Advertising & Video Games Primary Wave Music Publishing
Mark Friedler Partner
Worlds and Games LLC
Greg Short Executive Chairman EEDAR
Tim Chang
Principal
Norwest Venture Partners
Steve Goldstein Senior Counsel Stubbs Alderton & Markiles, LLP
Dan Yue Co-founder and CEO Playdom
Gavin Longhurst VP of Business Development BigWorld
John Canning Sr. Director Business Development Mary-Margaret Network
Dennis Fong CEO & Founder Raptr
Dave Laux Global Executive IBM Games and Interactive Entertainment
David Zemke Director of Marketing Glu Mobile
Bjorn Book-Larsson COO & CTO K2 Network
Tommy Tallarico
CEO/Executive Producer/Host
Video Games Live
Calvin Ng CEO and CSO iLEMON
Jon Snoddy Co-Founder, Chief Technology Officer Big Stage Entertainment
John Hayase Executive Director of Development Sony Online Entertainment
Nicole Lazzaro President XEODesign, Inc.
Ken Rutkowski President/Host KenRadio
Alex Hackford Head of A&R Sony Computer Entertainment America
Ethan Titelman VP Media & Ent. Group Penn, Schoen & Berland (PSB)
1:00PM–1:15PM Welcome to the Conference
Ned Sherman, CEO & Publisher, Digital Media Wire
1:15PM–2:00PM Top Gaming Trends - Analyst Presentations
These leading analysts kick-off the day's discussions with
an overview of the latest research that reflects and
illustrates the current state of gaming and the directions
in which the industry is heading, including: consumer
behavior & attitudes; adoption & penetration rates of key
technology channels & platforms; and business & economic
performance numbers.
Presenters
1:15pm – 1:25pm
Nick Williams,Director, Media &
Entertainment Insights, OTX Research 1:25pm – 1:35pm Greg Short, Executive Chairman, EEDAR 1:35pm – 1:45pm Ethan Titelman, VP Media & Entertainment
Group, Penn, Schoen & Berland (PSB) 1:45pm – 2:00pm
Q&A Moderator:
Ned Sherman, CEO & Publisher,
Digital Media Wire
GAME CONVERGENCE TRACK
2:00PM–2:45PM PANEL 1
Gaming and Music –New Business Opportunities in the
Wake of the Guitar Hero and Rock Band Phenomenon
Guitar Hero and Rock Band have gone from being risky
gimmicks to huge pop culture phenomena and cash-cows
for the companies that own them. The music business
has recently wised up to realize the potential of games to give their bottom line a
well needed boost. What is next for the
collaboration between the gaming and the music
industries? What are the opportunities and
challenges for making the most out of the creation
of this new phenomenon in gaming?
Panelists
Ryan Barkan, Sr. Director, Advertising/Video Games, Primary Wave Music Publishing Alex Hackford, Head of A&R, Sony Computer Entertainment America
Michael Rubinelli, SVP, Game Development, Genius Products
Scott Scherer, VP, Product Management, Hands-on
Mobile Tommy Tallarico, CEO/Executive Producer/Host,
Video Games Live Moderator: Ted Cohen, Managing Partner, TAG Strategic
2:45PM–3:45PM NETWORKING BREAK
*Delegate Roundtables - Join a Discussion Group*
Delegate roundtables are led by attendees and
speakers who volunteer to moderate discussions
around specific topics. Sign up for the roundtable
of your choice at the registration table. Discussion
groups will fill-up fast, so please make sure to
sign up when you arrive. Each group will meet at a
designated roundtable (signs will mark the topic for
each table) in the lobby area at 2:50pm. Topics
include:
"Monetizing Your Gamers" Moderator: Ron Williams, CEO, The Zeev
Exchange (Zeevex)
“Protecting Your Online Gaming Community” Moderator: Eric Youngstrom, Director Channel
Sales & Marketing, CS Identity
"iPhone Games - The
Start of a New Era of Mobile Gaming" Moderator: Jay Baage, Event Director, LA
Games, VP Content, Digital Media Wire
"Virtual goods and the Demise of the Subscription"
Moderator: John K. Bates, U. S.
Representative, Entropia Universe
If
you are registered for the event and would like to
volunteer to moderate one of the discussions
above or propose a new topic to moderate, please do
so at the registration table at the event.
3:45PM–4:30PM
PANEL 2
Gaming, Film and Television – Breaking Down the
Barriers Between Hollywood and the Game
Industry
The relationship between Hollywood content owners
and the game industry has sometimes been a rocky
one. Gaming companies have complained that high
license fees coming out of Hollywood are causing
game development budgets to skyrocket, making it
more difficult for the game industry to create
profitable games. On the other, some would argue
that licensed known brands from Hollywood are more
important than ever in a competitive games market.
In the mobile space, for example, licensed titles,
while not always the best games, tend to get higher
placement on the carrier decks. How is the
relationship between these industries evolving? What
needs to happen to ensure that all participants -
licensors, developers, publishers and distributors -
get a fair return on their investments?
Panelists Kate Connally, VP, AddictingGames,
MTV Networks
Spencer Hunt, VP, Game Production & Digital Dev.,
Sony Pictures Television
John Kavanagh, SVP, Videogames,
Paramount Digital Entertainment
Bill Kispert, VP, Interactive,
NBC Universal
Dave Long,CEO/Co-Founder, Exponential Entertainment, Inc. Moderator: Steve Goldstein, Senior Counsel, Stubbs Alderton & Markiles, LLP
4:30PM–5:15PM PANEL 3
Gaming and Mobile Phones – What are the Latest
Trends in Games for the Third
Screen?
Mobile games is already a multi-billion dollar
industry, yet there are challenges that need to be
collectively overcome for the industry to progress
to a true mass market phenomenon. This panel of
decision-makers in the mobile games value chain will
discuss the state of the industry with a focus on
innovation, pricing, new devices, marketing and
distribution models for mobile games. Is the iPhone
model the way of the future? How are the operators
working with publishers to allow mobile games to really take off?
What factors are driving and hindering the industry?
How is the mobile industry working with
successful online games and brands to grow the market? Is a licensed game or branded
title needed to succeed in the current mobile games
market?
Panelists Michael Chang, CEO & Co-Founder,Greystripe Tim Chang, Principal,
Norwest Venture Partners
George Kurtyka, 3P Account Manager, Nokia Kyu Lee,President, Gamevil David Zemke, Director of Marketing,
Glu Mobile Moderator: Nicole Lazzaro, President, XEODesign, Inc.
5:15PM–5:45PM KEYNOTE:
“Finding Money in Games” Mitch Lasky, General Partner,
Benchmark Capital Lasky will outline the latest in investment trends and opportunities in games and digital media. Lasky has spent more than two decades in the mobile gaming, new media and interactive entertainment business. Prior to joining Benchmark Capital, Lasky served as executive vice president of Mobile and Online at Electronic Arts. Previously, he was chairman and chief executive officer of JAMDAT Mobile, Inc, the leading global publisher of wireless entertainment applications, which was acquired by EA in 2005. Interviewer:
Eric Goldberg, Managing Director,
Crossover Technologies
6:00PM–7:00PM Cocktail Reception at the Tropicana Bar Sponsored by:
April 29, 2008 - DAY 2
8:30AM–9:00AM Registration & Networking
9:00AM–9:15AM Opening Remarks
SOCIAL AND CONNECTED GAMING
TRACK
9:15AM–9:45AM KEYNOTE Nolan Bushnell, Founder,
Atari and Chuck E. Cheese, CEO of
uWink and Chairman,
NeoEdge Networks Interviewed by: Ken Rutkowski,
President/Host,
KenRadio
9:50AM–10:35PM PANEL 1
Viral Gaming – New Ways to Promote and Distribute Games Online
What makes a successful game for social networking
platforms such as Facebook or MySpace? Is the new
Xbox experience and Sony Home in effect turning game
consoles into social networks? How important is the
social factor in gaming? Will we see casual
massively multiplayer games anytime soon? How can
games and interactive entertainment incorporate
features such as user-generated content, sharing,
rewards and referral programs? How do you monetize
these new social gaming environments? This panel of
executives from social networks, technology and
games companies will tackle these questions and
more.
Panelists Gareth Davis, Platform Manager,
Facebook Jim Drewry, Executive Director of Marketing, Turbine Nash Parker, Director, Emerging Technology & Media,
Alcatel-Lucent Jason Oberfest,SVP of Business Development, MySpace Dan Yue, Co-founder and CEO, Playdom Moderator:
Eric Goldberg, Managing Director,
Crossover Technologies
10:35AM–11:00AM Refreshment & Networking Break
11:00AM–11:45AM PANEL 2
Next Generation Virtual Worlds - What to Expect From
a User and a Business Perspective
The lines between social networks, virtual worlds
and games are clearly blurring - so what will the
next generation of virtual worlds for the
mass-market look like? And how do you monetize them?
This panel will discuss the relative effectiveness
of premium subscriptions, sales of music, video and
virtual goods and ad supported content. What is
working and what isn't? How are brand marketers and
their agencies navigating this new space? How do
advertisers measure ROI and the effectiveness of
these new and relatively untested campaigns? How do
you handle license and rights issues as well
payments effectively? This group of panelists will
share their experiences with different business
models as well as give advice for how to make smart
marketing investments in this ever-changing
landscape.
Panelists
Steve Hoffman, CEO, RocketOn
Bob Ferrari, VP, Publishing & Business Development, Sanrio Digital
Teemu Huuhtanen, President, N.A., Sulake Inc. (Habbo) Matt Palmer,EVP & GM, Stardoll Network Calvin
Ng, CEO and CSO, iLEMON Moderator: Mark Friedler, Partner, Worlds and Games LLC
11:45AM–12:30AM PANEL 3
Games of Tomorrow and Next Generation MMOGs
The success of the massively multiplayer online
games genre is undeniable. This panel of gaming
heavyweights will share their views and predictions
on MMOGs and the games of tomorrow. What can we
expect for the games of the future? What platform is
best suited for this form of social gaming? Which
aspects of gaming will remain constant? Is the
evolution of gaming in countries such as Korea and
China a sign of things come?
Panelists
Kuk Yi, Managing Director, Best Buy
Capital Matthew Bellows, VP, Consumer Strategy,
Vivox Dennis Fong, CEO & Founder, Raptr John Hayase, Executive Director of Development, Sony Online Entertainment Jon Snoddy, Co-Founder, Chief Technology Officer,
Big Stage Entertainment Moderator: Michael Cai, Vice President,
Video Games, Interpret
12:30PM–1:30PM
Lunch
1:30PM–2:00PM KEYNOTE:
“Casual is the New Black – If You Want to Avoid the Red” David Roberts, CEO, PopCap Games Roberts will discuss a future where innovations from casual games will create the environment for tomorrow’s hardcore game experiences. Roberts will discuss the PopCap vision of bringing games to the other 80% of the market that even the broadest casual games haven’t yet attracted.
2:00PM-2.45PM PANEL 4
A New Generation of Gamers - Are Casual and Hardcore
Games’ Genres Merging?
Casual games are growing in popularity due in part
to their availability on multiple platforms -
mobile, Internet, handhelds, PCs and consoles - and
new market entrants who are making a big push in the
space. At the same time, the casual games are not
just for kids and stay-at-home moms anymore, but
also attracting many hardcore gamers. This panel
will discuss the opportunity in casual gaming with a
focus on innovation, pricing and distribution
models. What has changed in the last year? What
changes can we expect in the coming year? What
innovations will fuel growth? How are new consumers
being targeted? What business models are working?
Who are the new market entrants? What is the outlook
for product placement, in-game advertising, and
advergaming? What is the future for online casual
games?
Panelists
Robert Norton, Managing Director, North America, King.com Kyle Laughlin, Head of Games, Yahoo!
Jesse Redniss, Vice President, USA Network Digital Michael Rosenberg, COO, Future Ads
(Owner and Operator, Gamevance.com)
Sean Vanderdasson, Vice President of Games,
WildTangent Moderator:
Mike Vorhaus, President, Magid Advisors
2:45PM–3:30PM PANEL 5
Do Marketers Belong in Games? A Discussion of the Opportunities and Challenges
for In-Game and Out-of-Game Advertising
This panel of advertising, brand and games
executives will discuss opportunities for
advertisers and brands to reach consumers through
the games, virtual worlds and social networks. How
are brand marketers and their agencies navigating
this space? What advertising campaigns work in games
and online communities? How are consumers reacting
to ads in games? How are advertising executives
working with game developers? What are the
opportunities and challenges in incorporating
advertising and brands into games and online
communities? On the other side of the coin, how can
game companies generate revenue and free mass
advertising by incorporating digital game content
into brand advertising?
Panelists
Anu Shukla, Founder & CEO, Offerpal Media Matt Story, Director, Play, a division ofDenuo Bill Young, Director, Global Media Sales, Electronic Arts Nichole Goodyear, CEO & Co-Founder, Brickfish Braden Moulton, Senior Manager Partner Development, Massive (Microsoft)
Jana Friedman, SVP of Worldwide Advertising Sales,
Double Fusion Moderator: John Canning, Sr. Director Business Development, Mary-Margaret Network
3:30PM–4:00PM Refreshment & Networking Break
4:00PM–4:30PM KEYNOTE: "Distribution of Games and Digital Media - A Glimpse of the Future"
Mike Yuen, Senior Director, Games Services, Qualcomm
Yuen will give a glimpse into the future as he discusses the drive to digitally distribute content. Yuen will also discuss Qualcomm’s investment in a new wireless 3G game console for developing countries, called Zeebo. The new console targets middle-class gamers in emerging markets like Brazil, Russia, India and China and it only plays downloadable games, whose feature is designed to combat the piracy of disc-based games.
4:30PM–5:15PM PANEL 6
The Importance of Online Game Infrastructure
Deployment
As more and more games go online, it is of critical
importance to make sure that games actually work.
Today's gaming companies are challenged with a
tremendous complexity in terms of development and
deployment of MMOGs and game infrastructures. This
is a process which involves hardware platform
vendors, data centers, ongoing support services, as
well as city, state, and federal governments. All of
these elements supporting an online game have the
potential to break in a way that can take the game,
or part of the game, offline. Some of these elements
are under the control of the developer, some are
under the control or influence of the hosting
provider, and some are outside of anyone's control.
This panel will give you an insider look under the
hood of the growing online game industry. You will
walk away with a better understanding of the stakes
involved and the challenges and opportunities facing
the games industry.
Panelists Gavin Longhurst, VP of Business Development, BigWorld Dave Laux, Global
Executive, IBM Games and Interactive Entertainment
Bjorn Book-Larsson, COO & CTO, K2 Network Moderator: David Reitman, VP, Content & Ent. Practice,
Switch and Data
For the past 9 years, Digital Media Wire has been a leader in game
industry news, community and events covering daily developments and
producing two annual games events:
New York Games Conference and the
LA
Games Conference.
2008 PARTICIPANTS INCLUDED LEADING EXECUTIVES FROM:
EA, YouTube, Microsoft, Sony, Disney, Qualcomm, Paramount, Vivendi Games, Glu
Mobile, DirecTV, Playfirst, Endemol,Turbine, Sulake, MTV, Hollywood Reporter,
G4, Liberty Media, Spike TV, NBC Universal, PaymentOne, Smashing Ideas, Nokia
and many more...
2009 ADVISORY BOARD
DAVID
ROBERTS CEO PopCap Games
ˇˇ
JONATHAN
EPSTEIN President & CEO Double Fusion
ˇˇ
ERIC
GOLDBERG Managing Director Crossover Technologies
ˇˇ
MIKE YUEN
Senior Director, Gaming Group QUALCOMM Internet Services
ˇˇ
NED SHERMAN CEO & Publisher Digital Media Wire Founder & Chair LA Games Conference
ˇˇ
JAY BAAGE
VP of Content Digital Media Wire Event Director LA Games Conference
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TESTIMONIALS
From the March 26, 2007
edition of The Wall Street Journal:
"DMW is a hub of information about digital media, though not a hometown
cheerleader for Hollywood (L.A. is a company town and most of its news
outlets treat it that way). A wire service for digital media, DMW
provides the top stories of the day, breaks news, and puts everything in
context. Publisher Ned Sherman is more than the average pundit: He is an
attorney and has an inside grasp of what is happening. The site also
hosts first-rate conferences and has the best job board in new media. It
is without fear or favor regarding news and catches the news that others
miss."
ˇˇ
"One of the best
conferences I've seen in quite some time." Stewart Halpern, Managing Director, Digital Ent., RBC Capital Markets
ˇˇ
"We should all thank the
folks at Digital Media Wire for putting on these forums and keeping us
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that we may actually be an industry." Chris Gorog, Chairman and CEO, Napster
ˇˇ
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team on a terrific conference." John Taylor, VP, Public Affairs & Communications, LG Electronics USA
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