For more information, including speaker,
sponsorship and exhibitor opportunities, contact our Event Director, Jay Baage jay@digitalmediawire.com
or call 310-855-0033 ext. 704
Tony Bartel, President of
GameStop Corporation. Ranked 255 on the Fortune 500 annual listing of public companies, GameStop is the world’s largest video game and entertainment software retailer. The company operates more than 6,500 retail stores worldwide, as well as GameStop.com and EBgames.com. Game Informer magazine, a leading multi-platform video game publication, is also an important part of the GameStop family.
Jack Buser, Director of
PlayStation®Home for Sony Computer Entertainment America (SCEA). PlayStation®Home is a social gaming network where gamers can meet friends and play games. From originals like the 50-level tank combat shooter Sodium One to immersive spaces packed with games and exclusive content, PlayStation®Home provides players with a rich and dynamic gaming experience only possible on the PlayStation®3.
Adam Boyes, President, Beefy Media, strategic partner with The Weinstein Company's recently formed TWC Games division. Adam Boyes is a 15 year game industry veteran who has specialized in Production and Business Development. He has held positions such as Executive Producer at Midway and most recently he ran the Product Development group at Capcom US. At the helm, he delivered the most successful digital games initiative of the industry. Adam has more recently founded a company, Beefy Media, which specializes in working with large IP holders to bring their properties to fruition in the video gaming space in a high quality fashion. With a team of highly experienced producers, he recently announced a strategic consultancy with The Weinstein Company to form TWC games and bring their fantastic properties to the little screens.
Adam Levenson launched
OmniMedia Music in 2011, a unique combination of composer talent agency and music production company for interactive media and the performing arts. Adam’s prolific career spans more than 18 years of experience in the video games industry having contributed to dozens of best-selling titles as an audio director, music producer, and music director. Combined with his many years of success as a recording musician, live performer, and orchestral percussionist, his diverse entertainment industry experience makes Adam uniquely qualified to collaborate with both musical creatives and project managers.
Event Announcements: 4/18/11: Adam Levenson, Executive Director, OmniMedia
Music joins the Fireside chat with Adam Boyes to talk about
the role of music in games! 4/4/11: Adam Boyes, President,
Beefy Media, strategic partner with The Weinstein Company's recently formed TWC Games division
joins LA Games for a Fireside Chat!
3/1/11: We are excited to add
2 exclusive half-day workshops
with the leading minds in media and marketing on the day before LA
Games Conference from 2-6pm on April 25th on Transmedia and
Gamification. Only a
limited number of tickets available! 2/28/11:New speakers announced from Raptr, THQ,
Gaikai, OnLive, ngmoco:), Hi5, Stardoll, Nexon and many more!
1/26/11: DMW hosted the Gaming SuperSession at 2011
CES, which was one of the most popular sessions and gives a good
indication of what the hot button industry issues will be at LAGC
this year.
Click
here to view the video!
1/18/11: 2011 Venue Announced - SLS Hotel at Beverly Hills!
1/14/11: Join us in welcoming Jack Buser, Director of PlayStation®Home for Sony Computer Entertainment America (SCEA), as a new keynoter for the event! 12/01/10: Tony Bartel, President of GameStop to keynote at LA Games 2011!
11/29/10: 2011 agenda announced! 11/24/10: Event dates announced!
Registration for the 2011 LA Games Conference is now open! Register before the new year and save!
2011 Speakers, Panelists & Moderators
John Welch
VP & General Manager Making Fun, a News Corp. division
Bill Young
Managing Director, EA Ready Electronic Arts
Ranah Edelin COO Raptr
Phil Eisler General Manager, 3D Vision NVIDIA Corporation
Danny Bilson EVP, Core Games THQ
Hussein Fazal CEO AdParlor
Nanea Reeves Chief Strategy Officer
Gaikai
Maria Casey Senior Manager of Business Development Arkadium
John Spinale VP of Games and Media OnLive
Clive Downie VP, Marketing ngmoco:)
Gordon Bellamy Executive Director IGDA
Teemu Huuhtanen EVP, Business Dev. and COmmunications Sulake Inc.
(Habbo Hotel)
Michael Doron Vice President, Americas
Deutsche Telekom, Inc., Business Partner of ClickandBuy International
Peter Nielsen Media & Games Product Manager Nokia
Gene Hoffman CEO Vindicia
Tim Steudler Former Corporate Alliances & Business Development Activision
Mike Goslin VP, Product Development Hangout Industries
Michael Cai Vice President of Video Games Interpret
Michael Marchetti SVP & COO of EA Interactive Electronic Arts
Eric Goldberg Managing Director Crossover Technologies
Michael Klotz Director of Digital Games The NPD Group
Josh Fraser
VP, Business Development RightScale
JJ Lechleiter Senior Director of the Game Studio Hands-On Entertainment
Jay Baage VP, Content & Business Development Digital Media Wire
Peter Levin
Co-Founder
GeekChicDaily
Rob Uhrich
Senior Director PaymentOne
Jeff Gomez CEO & President Starlightrunner Entertainment
Mari Baker President & CEO PlayFirst
Alex
St. John
President & CTO
Hi5
Chethan Ramachandran CEO and Co-Founder Playnomics (FKA Turiya Media)
Ophir Lupu Games Agent Creative Artists Agency
Lee Clancy Jr. SVP, Product Management & GM, Direct Revenue IMVU
Kurt Davis
VP of Business Development Boku
Joe Wallin Partner Davis Wright Tremaine LLP
Steve Sims VP of Client Services Badgeville
Stefan Lampinen Managing Director and Founder
Speltjanst
Michael Pachter Managing Director, Equity Research Wedbush Securities
Esther Lim CEO The Estuary, LLC
Ned Sherman CEO and Publisher Digital Media Wire
Brock
Pierce Co-Founder and Chairman Revenue APEX
Geoff Cook CEO
myYearbook
Mike Crouch
Director of Public Relations Nexon
Matt Story Director Denuo
Keith Katz VP of Monetization OpenFeint
George Ruiz SVP and Head of New Media
International Creative Management
Phil
Alberstat
Partner Fuel Industries Inc.
Ian Swanson CEO & Co-Founder Sometrics
Mike Vorhaus President Magid Advisors
Greg Short President & CEO
EEDAR
John Fletcher Analyst
SNL Kagan
Olivier Delfosse VP, Interactive, Mobile & Digital Content FremantleMedia Enterprises, Americas
Jay Moore Co-Founder & Dir. of Business Development BitRaider LLC
Grady Hannah Director, Business Development
Darkworks S.A.
Rick Thompson CEO & Co-Founder
Wild Needle
Albin Serviant CEO MXP4
Carlos Melcer SVP, BD MasterImage 3D
Kelly Perdew CEO
Fastpoint Games
David Min Principal Steamboat Ventures
Ethan Daniel Chief Marketing Officer TDVision Systems
Mark Friedler Partner Worlds and Games LLC (USA)
Rex Cook Founder/Executive Creative Director
AvatarLabs
Tuesday - April 26th, 2011
8:15AM–9:00AM
Registration, Coffee & Networking
9:00AM–9:15AM
Welcome to the Conference
Ned Sherman, CEO & Publisher,
Digital Media Wire Jay Baage, Event Director,
LA Games Conference
9:15AM–10:00AM
2011 Gaming Trends - Analyst Presentations
Leading analysts and industry experts kick-off the day's discussions
with an overview of the latest research that reflects and illustrates
the current state of gaming and the directions in which the industry
is heading, including: consumer behavior & attitudes; adoption &
penetration rates of key technology channels & platforms; and business
& economic performance numbers.
Panelists
Michael Cai, Vice President of Video Games,
Interpret
Michael Klotz, Director of Digital Games,
The NPD Group, Inc.
Greg Short, President & CEO,
EEDAR
10:00AM–10:30AM
KEYNOTE: Social Games is Still About Games For many, the term “social games” conjures up images that are limited to hours spent on a social network, trading or purchasing goods, completing missions, or arranging words. But what if we broke through these notions that social games need to be limited by the platforms that they appear on? What if we could shift focus from ease and accessibility, and start putting more focus on the importance of developing quality social games with more in-depth gameplay? As more consumers gain access to the social game scene, developers have an opportunity to create games that help consumers take a deeper dive into the video game industry. Social games in its current state is just the beginning. Developers continue to expand their reach of social games to new platforms, while creating new experiences for established platforms that continue to rise. As the social games space continues to evolve, more games will begin to offer more robust gameplay. Come learn about the changing landscape of social games from Jack Buser,
Director of PlayStation Home.
Keynote Speaker Jack Buser, Director of PlayStation®Home, Sony Computer Entertainment America (SCEA)
10:30AM–10:50AM NETWORKING BREAK
10:50AM–11:40AM PANEL 1
The State of the Games Industry - View From The Top
Industry leaders discuss the current state of the games industry as
the business continues its transition towards a digital future. What
does it take to make a blockbuster game these days? What trends and
developments are leading the industry? Does the industry need to take
more creative risks in breaking new styles of play? What players in
the games space will push the creativity? How do you make money in
this more and more complicated gaming universe with new digital
platforms now competing with the time and pocketbooks of consumers?
Who will be the winners and losers in the years to come?
Panelists Michael Pachter,
Managing Director, Equity Research,
Wedbush Securities
Michael Marchetti, SVP & COO of EA Interactive,
Electronic Arts
Nanea Reeves, Chief Strategy Officer,
Gaikai
John Welch, VP, Publishing & GM,
Making Fun, a News Corp. division Moderator:
Eric Goldberg, Managing Director,
Crossover Technologies
11:45AM–12:20PM
Facebook as a Gaming Platform
Social Game Demo: Albin Serviant, CEO
of MXP4, the first social music gaming
company, demos the company's newly launched game
and discusses the untapped potential of social
music gaming on Facebook.
Debate Club: Facebook as a Gaming Platform Structured as a formal academic debate, panelists are divided into two teams which present arguments either
pro or con Facebook as a gaming platform. Each team will be given 5 minutes for initial arguments and then it's time for rebuttals. The audience will determine the winner via show of hands. This is one session that you don’t want to miss. Sparks are sure to fly!
Debaters:
Pro Team: Mari Baker, President & CEO,
PlayFirst Rick Thompson, CEO & Co-Founder,
Wild Needle
Con Team: Alex St. John,
President & CTO,
Hi5 Geoff Cook, CEO,
myYearbook
Moderator: Mike Vorhaus, President,
Magid Advisors
12:25PM–12:55PM
KEYNOTE: Immersive Gaming in a Digital World Gamers love immersive games but with the evolution of mobile game play, how will the rich, integrated console experience be matched on mobile devices? GameStop’s President, Tony Bartel, shares what the multichannel game retailer is preparing for as mobility, connectivity and immersive gaming converge.
Keynote Speaker Tony Bartel, President,
GameStop
12:55PM–1:45PM
Lunch Buffet
1:45PM–2:10PM
FIRESIDE CHAT Adam Boyes, President, Beefy Media, strategic partner with The Weinstein Company's recently formed TWC Games division.
Adam Levenson, Executive Director, OmniMedia Music Interviewed by: Ned Sherman, CEO and Publisher,
Digital Media Wire
TRACK A
DIGITAL DISTRIBUTION
2:15PM–3:00PM PANEL 2
Gaming in the Cloud: Exploring New Forms of Game Distribution
At this very moment we’re witnessing an evolution in the gaming
industry – one that has all the characteristics of what our media
industry predecessors have and continue to experience (books, music,
print, TV, movies, etc.). Videogames are an important part of the
migration of content "into the cloud." But despite the disruptive
impact the Internet is having on traditional retail, physical goods
aren’t likely to disappear any time soon, or will they? If so, when
can we expect that to happen? What new forms of distribution work for
different types of games? Which devices are going to be driving the
future growth of the gaming business? This panel will give you an
overview of current trends, provide relevant real-lifecase-studies and
give you the unfiltered truth of technological opportunities and
challenges facing the games industry in a digital age.
Panelists Josh Fraser, VP, Business Development,
Rightscale John Spinale, VP of Games and Media,
OnLive
Ophir Lupu,
Games Agent,
Creative Artists Agency
Stefan Lampinen, Managing Director and Founder, Speltjanst
Kelly Perdew, CEO, Fastpoint Games Moderator: Jay Moore,
Co-Founder & Dir. of Business Development, BitRaider LLC
TRACK B
GAME MONETIZATION 2:15PM–3:00PM PANEL 3
Selling Games in 2011 and Beyond – Payment Models that Work and the
Analytics You Need To Track Them
Games account for the largest portion of paid online content, well
ahead of other forms of content, such as movies/video and news. While
subscriptions have proven a very successful model for games such as
World of Warcraft, it might not be suitable for other online games. At
the same time, GameStop, BestBuy and traditional retailers still sell
physical games for billions of Dollars. Redbox have proven that the
rental model still works well for physical DVDs, now will similar
services be successful for games? When it comes to mobile games and
casual games, a model has emerged with a free version of the game and
a paid version for those who are interested in upgrading. Is there
enough money to go around for subscriptions? Is advertising a viable
option? What hybrid models are emerging? This panel of game experts
will give you a glimpse into the future of game monetization and
provide many good ideas for what models will work for your
products/services.
Panelists Gene Hoffman, CEO,
Vindicia Michael Doron, Vice President,
ClickandBuy
Ian Swanson, CEO & Co-Founder,
Sometrics David Min,
Principal,
Steamboat Ventures Jason Turner, VP, Gaming and Live Events,
Endemol Worldwide Brands Moderator: Mark Friedler, Partner,
Worlds and Games LLC
3:00PM–3:30PM
Refreshment & Networking Break
TRACK A
DIGITAL DISTRIBUTION
3:30PM-4:15PM PANEL 4
The Smartphone and Tablet Revolution - What are the Latest Trends in
Games and Social Networking for Portable Devices?
Mobile games is already a multi-billion dollar industry, yet there are
challenges that need to be collectively overcome for the industry to
progress to a true mass market phenomenon. This panel of
decision-makers in the mobile games value chain will discuss the state
of the industry with a focus on innovation, pricing, new devices,
marketing and distribution models for mobile games. Is the iPhone
model the way of the future for the rest of the business? What, if
anything, will change with the introduction of the iPad? How are the
operators working with publishers to allow mobile games to really take
off? What factors are driving and hindering the industry? How is the
mobile industry working with successful online games and brands to
grow the market? Is a licensed game or branded title needed to succeed
in the current mobile games market? What other platforms are the most
exciting; Ovi, Android, BlackBerry, etc.? What role will the operators
play in the future of mobile games?
Panelists Kurt Davis, VP of Business Development,
Boku
Clive Downie, VP, Marketing, ngmoco:) Joe Wallin,
Partner, Davis Wright Tremaine LLP Peter Nielsen,
Media & Games Product Manager, Nokia Keith Katz, VP of Monetization, OpenFeint Moderator: John Fletcher,
Analyst, SNL Kagan
TRACK B
GAME MONETIZATION
3:30PM-4:15PM PANEL 5
Money for Nothing? How To Succeed In Selling Virtual Goods for Games
and Social Networks
There is a growing consensus that successful online games companies,
social networks and virtual worlds need to complement advertising and freemium with a virtual goods micro-transaction business model. The
selling point is higher user monetization relative to advertising
revenues because of the type of engagement that occurs in social
communities and games, but what challenges face companies trying to
enter this space and what models will emerge as the most successful?
The business of virtual currencies (both earned and bought) have now
already become a big business – but are there any inherent limitations
in the future growth of the industry given the fragmented nature of it
today (e.g., a game’s currency is, for the most part, tied to that
specific game and cannot be used elsewhere or exchanged for other
items of value)?
Panelists Rob Uhrich, Senior Director
PaymentOne Teemu Huuhtanen, EVP, Business Dev. and Communications,
Habbo Chethan Ramachandran, CEO and Co-Founder,
Playnomics (FKA Turiya Media)
Brock Pierce,
Co-Founder and Chairman,
Revenue APEX
Lee Clancy Jr.,
SVP, Product Management & GM, Direct Revenue, IMVU Moderator: Jay Baage, Event Director,
LA Games Conference
TRACK A
SOCIAL AND CONNECTED GAMING 4:20PM-5:00PM PANEL 6
Viral Gaming – Latest Trends in Marketing and Promoting Games Online
Flash and browser-based games that work both stand-alone and as
application widgets on social networking websites such as Facebook
have been a growing segment of the gaming industry lately, underscored
by Russia's Digital Sky Technologies $180 million investment in Zynga
last year. How important is the social factor in gaming? Will we see
casual massively multiplayer games anytime soon? How can games and
interactive entertainment incorporate features such as user-generated
content, sharing, rewards and referral programs? How do you monetize
these new social gaming environments? This panel of executives from
social networks, technology and games companies will tackle these
questions and more.
Panelists
Ranah Edelin, COO,
Raptr
Mike Crouch, Director of Public Relations,
Nexon America
Mike Goslin, VP, Product Development,
Hangout Industries
Hussein Fazal, CEO,
AdParlor George Ruiz,
SVP and Head of New Media,
International Creative Management Moderator: Esther Lim, Digital Strategist,
The Estuary, LLC
TRACK B
GAME MONETIZATION 4:20PM-5:00PM
PANEL 7
Brands Got Game? The Latest Opportunities for Advertisers To Connect
with Millennials Through Games and Social Networks
This panel of advertising, brand and games executives will discuss
opportunities for advertisers and brands to reach consumers through
the games, virtual worlds and social networks. How are brand marketers
and their agencies navigating this space? What advertising campaigns
work in games and online communities? How are consumers reacting to
ads in games? How are advertising executives working with game
developers? What are the opportunities and challenges in incorporating
advertising and brands into games and online communities? On the other
side of the coin, how can game companies generate revenue and free
mass advertising by incorporating digital game content into brand
advertising?
Panelists
Maria Casey, Senior Manager of Business Development,
Arkadium
Tim Steudler, Former Corporate Alliances and Business Development,
Activision
Bill Young, Managing Director, EA Ready,
Electronic Arts
Steve Sims, VP of Client Services,
Badgeville
Phil Alberstat,
Partner,
Fuel Industries Inc. Moderator:
Matt Story,
Director, Denuo
TRACK A
SOCIAL AND CONNECTED GAMING
5:05PM-5:50PM
PANEL 8
The Future of Gaming: 3D?
Publishers like Sony and Nintendo see 3D gaming as a huge opportunity
similar to 3D movies and both have taken serious steps to embrace the
technology, making their respective consoles 3D-compatible and
beginning to roll out first-party and third-party 3D titles. However,
3D remains a delicate subject for game developers, many who see it a
gimmick that has little to do with the core game-mechanics. So, how
likely is it that 3D gaming will take off if only a small percentage
of the market is able to afford a 3D-capable television, and many
unwilling to sit for hours wearing plastic glasses that may cause
headaches and eye strain? This panel will discuss the pros and cons of
3D gaming and leave the audience with a better understanding of what’s
at stake and what to expect in terms of 3D games in the future.
Panelists
Phil Eisler, General Manager of 3D Vision,
NVIDIA
Ethan Daniel, Chief Marketing Officer,
TDVision Systems
Carlos Melcer,
SVP, BD,
MasterImage 3D
Grady Hannah,
Director, Business Development,
Darkworks S.A. Moderator:
Gordon Bellamy, Executive Director,
IGDA
TRACK B
GAME MONETIZATION 5:05PM-5:50PM
PANEL 9
Gaming, Film and Television – How To Develop Successful Transmedia
Franchises The relationship between Hollywood content owners and the game
industry has sometimes been a rocky one. The result has been few
success stories of original film and television IP being turned into
films and TV shows and vice versa. For example, despite massive box
office success of James Cameron’s “Avatar,” sales of the Ubisoft
Avatar video have, in comparison, been disappointing. How is the
relationship between these industries evolving? What needs to be done
to make sure that future media franchises work as well across
platforms and mediums? What needs to happen to ensure that all
participants - licensors, developers, publishers and distributors -
get a fair return on their investments?
Panelists
Jeff Gomez, CEO,
Starlight Runner Entertainment
Danny Bilson, EVP, Core Games,
THQ
JJ Lechleiter, Senior Director, Game Studio,
Hands-On Entertainment
Olivier Delfosse,
VP, Interactive, Mobile & Digital Content, Fremantle Media Enterprises, Americas Rex Cook, Founder/Executive Creative Director, AvatarLabs
Moderator:
Peter Levin, Co-Founder,
Geek
Chic Daily
6:00PM–7:00PM
Cocktail Reception and After Party (Free attendance with LA
Games Badge)
For the past 9 years, Digital Media Wire has been a leader in game
industry news, community and events covering daily developments and
producing two annual games events:
New York Games Conference and the
LA
Games Conference. Who's Coming?
Attendees have represented the following companies and organizations:
Activision, EA, IGN Entertainment, Mattel, Alcatel-Lucent, Microsoft, THQ, Warner Music, Benchmark Capital, Facebook, Sony Television, Paramount, CNBC, PR Newswire, Reed Business Information, EdgeCast Networks, Best Buy, PopCap, Lionsgate, MySpace, Exponential Entertainment, SNL Kagan, Entertainment Hollywood, PC Gaming Magazine, LA Business Journal, Home Media Magazine, Game Reviews, CBS Television, Hands-On Mobile, Greystripe, Glu Mobile, MTV Networks, Nickelodeon Kids and Family Games Group, Variety, Turbine, Sony Online Entertainment, Sony Computer Entertainment (Playstation), KOCE-TV (PBS), LA Times, Nokia, UK Trade & Investment, Digonex Technologies, Technicolor, GSN Digital, Deloitte, Glow Interactive, Parature, Aria Systems, Inc, SuperRewards, Playdom, Unilever, Product Madness, and many more...
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