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LA Games Conference 2011 Photos
Now accepting 2012 sponsorship inquiries!
For more information, including speaker, sponsorship and exhibitor opportunities, contact our Event Director, Jay Baage at jay@digitalmediawire.com
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8:15AM–9:00AM
Registration, Coffee & Networking
9:00AM–9:15AM
Welcome to the Conference
Ned Sherman, CEO & Publisher, Digital Media Wire
Jay Baage, Event Director, LA Games Conference
9:15AM–10:00AM
PANEL 1: The State of Games Industry
Industry leaders discuss the current state of the games
industry as the business continues its transition
towards a digital future. What does it take to make a
successful game these days across platforms? What
emerging gaming platforms will be the most important in
the years to come? How do you make money in this more
and more complicated gaming universe with new digital
platforms competing with the time and pocketbooks of
consumers?
10:00AM–10:30AM
KEYNOTE
10:30AM–11:00AM
NETWORKING BREAK
11:00AM–11:45AM
PANELS
TRACK A - DISTRIBUTION
From Console to Cloud: Exploring Today’s Multiple
Distribution Possibilities
TRACK B - MONETIZATION
Kerching! How To Effectively Market and Publicize Games
to Increase Sales
TRACK C - GAME DEVELOPMENT
Power of Community: Integrating Social Design in
Game Development
11:50AM–12:35PM
PANELS
TRACK A - DISTRIBUTION
Social Game Distribution: Facebook Is Not The Only Game
In Town
TRACK B - MONETIZATION
Free, Pay-To-Play or Subscription: What Payment
Solutions Fits Your Game The Best?
TRACK B - GAME DEVELOPMENT
Games on the Go: Latest Trends in Developing Games For
Mobile Devices
12.40PM-1.10PM
KEYNOTE
1:10PM–2:00PM
Lunch Buffet
2:00PM–2:30PM
DEBATE CLUB: You Pick The Topic!
Structured as a formal academic debate, panelists are
divided into two teams that are either pro or con the
trend or topic. Each team will be given 5 minutes for
initial arguments and it's time for rebuttals. The
audience will determine the winner via show of hands.
This is a classic DMW games event session that you don’t
want to miss. Sparks are sure to fly!
Email your suggested topics to Event Director Jay Baage:
jay@digitalmediawire.com
2:30PM–3:00PM
KEYNOTE
3:00PM-3:45PM
PANELS
TRACK A - DISTRIBUTION
Emerging Game Platforms: Tablets, Connected TVs and…
Refrigerators?
TRACK B - MONETIZATION
Delivering the Virtual Goods: How Is the Micropayments
Business Evolving for Games
TRACK C - GAME DEVELOPMENT
Game Development using HTML5 technologies: A Game
Changer?
3:45PM–4:15PM
NETWORKING BREAK
4:15PM–4:45PM
KEYNOTE
4:45PM-6:00PM
FUTURE GAMING TRENDS - Analyst Presentations,
Predictions and Demos
Leading analysts and industry experts end the day's
discussions with an overview of the latest research that
reflects and illustrates the current state of gaming and
the directions in which the industry is heading,
including: consumer behavior & attitudes; adoption &
penetration rates of key technology channels &
platforms; and business & economic performance numbers.
4:45PM-5:00PM
Presentation 1
5:00PM-5:15PM
Presentation 2
5:15PM-5:30PM
Presentation 3
5:30PM-5:45PM
Demo
5:45PM-6:00PM
Demo
6:00PM-8:00PM
AFTER-PARTY AT THE TROPICANA BAR BY THE POOL
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About DMW

Digital Media Wire, Inc. (DMW) launched in early 2000 with the goal of providing busy executives with a daily briefing of the most
important news stories about the business of digital media. Today, the newsletter is considered a
“must read” by industry insiders and has a senior level readership
at the majority of the major media, entertainment and technology companies. Over
the years, we have become a standard in publishing and events covering the digital media sector.
www.dmwmedia.com
About CEA

The Consumer Electronics Association (CEA)® is the preeminent trade association promoting growth in the $190 billion U.S. consumer electronics industry. More than 2,000 companies enjoy the benefits of CEA membership, including legislative advocacy, market research, technical training and education, industry promotion, standards development and the fostering of business and strategic relationships. CEA also owns and produces the International CES – The Global Stage for Innovation. All profits from CES are reinvested into CEA’s industry services.
www.ce.org

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