For more information, including speaker,
sponsorship and exhibitor opportunities, contact our Event Director, Jay Baage firstname.lastname@example.org
or call 310-855-0033 ext. 704
The 2010 event
will be held at Hollywood Roosevelt Hotel on 7000 Hollywood Blvd. in Los
Angeles, which boasts three large conference rooms, plenty of networking
space, room for exhibitors and a pool-side bar and cabanas, right in the
heart of Hollywood.
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Digital Media Wire, Inc.
8721 W. Sunset Blvd. P10
Los Angeles, CA 90069
2010 Speakers Include:
Jay Baage, VP of Content, Digital Media Wire Event Director,LA Games Conference
Joakim "Jay" Baage has been working in media ever since he completed a year of military service as a writer for the Swedish Armed Forces newspaper Värnpliktsnytt.
He has since dropped camouflage in favor of business attire, moved to the United States and now has over a decade of experience from a wide range of international media companies.
In the last few years, Jay has focused on the transition from an analog to a digital world and how to build successful media and entertainment properties accordingly.
Jay currently oversees content, operations and ad sales for all Digital Media Wire. He furthermore manages marketing initiatives and strategic partnerships across the board for the company.
Together with Ned Sherman, CEO and Publisher of DMW, Jay heads up a series of of youth-focused entertainment and marketing conferences called The Millennials. In addition, he is Event Director for the NY and LA Games Conferences.
Jay is also a frequent speaker at international media industry events such as the LA Film Festival and Canadian Music Week.
He has a Masters Degree in Media, Entertainment & Technology Management from New York University and a Bachelors Degree in Business Administration from Goteborg University in Sweden.
Jay is a recipient of the Wallenberg Scholarship 2004 and 2006, The Sweden-America Foundation Fellowship 2005 as well as awarded scholarships for being “A Promising New Media Manager” by Swedish Newspaper Publishers’ Association 2005 and 2001.
He has a keen personal interest in digital media, art, music and pop-culture. On his desk, you will find an iPod, the latest issue of US Weekly and a pair of Cutler and Gross shades.
Jay claims to listen to "all kinds of music," but is happy to give you an ear full about hipster bands from his native Scandinavia like "Peter, Bjorn & John."
Atul Bagga, Director/Senior Analyst ThinkEquity
Atul is currently the Senior Equity Research Analyst covering Gaming industry at ThinkEquity. He has regularly presented at a number of gaming industry conferences and is widely quoted and interviewed on TV and print media such as Economist, New York Times, Time, Wall Street Journal, Bloomberg, CNN, and USA Today. Previously, Atul worked as Equity Research Analyst with Smith New Court (now Merrill Lynch.) Atul received his MBA from Haas School of Business at University of Berkeley, Masters in Management from University of Bombay and Bachelors in Engineering from National Institute of Technology in India.
Mari Baker, President and CEO PlayFirst
MARI BAKER is president and CEO of PlayFirst, Inc. PlayFirst’s mission is to deliver delightful play for everybody, every day. Over 500 million people have played PlayFirst’s hit franchise, Diner Dash. Prior to PlayFirst, Mari was CEO of Navigenics, a company she helped incubate while an executive-in-residence at the venture capital firm, Kleiner Perkins Caulfield and Byers. Previously, as president and CEO of BabyCenter, an online site for moms, Mari drove market leading growth and managed the eventual acquisition by Johnson & Johnson. Mari established herself as a premier consumer marketer at Intuit where she built Quicken into the world’s most popular personal finance software. Mari currently serves as an emeritus trustee of Stanford University and director of Cozi Group, Inc. She has been recognized in the San Mateo County Women's Hall of Fame, Fortune’s list of Silicon Valley’s Most Influential Women, and Advertising Age’s Top 100.
Kraig L. Marini Baker, Partner Davis Wright Tremaine LLP
Bio News/Publications Presentations Events
Kraig Baker focuses on advising clients and providing assistance with licensing transactions across the full range of issues in media, entertainment, technology, advertising, privacy and Internet matters, with a particular emphasis on digital media and entertainment. He is also an adjunct professor to the Masters in Digital Media Program in the School of Communications at the University of Washington, where he has taught classes on "Digital Media Law and Policy" since 2002 and teaches the law module in the Advanced Interactive Marketing certificate program at the University of Washington.
Kraig's clients include: adidas America, Comcast, Comedy Central, Discovery Communications, E! Entertainment Television, KCTS-TV, Liberty Sports, Microsoft, Nintendo, Seattle Times Company, T-Mobile, TMZ.com and Washington Film Works.
Bjorn Book-Larsson, COO & CTO K2 Network As Chief Operating Officer and CTO at K2 Network - one of the world's largest operators of MMOs - responsible for the overall company operations and technology solutions. Through our consumer brand "Gamersfirst.com" we have 23 million unique registered MMO players across our 5 major product lines. With our publishing operations in North America, Europe, Turkey, Brazil and India - we also have a direct-to-consumer sales presence in 1000's of global internet cafes.
Brandon Beck, Co-Founder and CEO Riot Games, Inc.
Brandon Beck is co-founder and CEO of Riot Games, Inc., an independently-funded video game development company and publisher headquartered in Los Angeles, California.
Prior to founding Riot, Brandon worked at Strategy Consulting Firm Bain & Company, where he focused on media and entertainment, technology, and consumer products and worked in Bain’s private equity group. Brandon helms strategy and business direction for Riot for its first title, League of Legends, as well as upcoming products and partnerships. Under his leadership, Riot Games made an exciting entrance into the video game market as a quality publisher and developer.
Matthew Bellows, VP, Consumer Strategy Vivox
Matthew Bellows brings significant videogame and media experience to his role at Vivox. He is responsible for extending the reach and capabilities of Vivox voice services into new games, virtual worlds and communities. Prior to joining Vivox, Matthew served as General Manager for Floodgate Entertainment, a top video games developer based in Boston. Before Floodgate, Matthew was the co-founder of WGR Media, the leading publication for mobile entertainment consumers. While leading WGR, he secured distributed relationships with Verizon, Sprint, AT&T, Yahoo! and others. He sold WGR to CNET Networks in 2004, providing investors with a 125% return after 12 months. Matthew received his MBA with high honors from the Olin School of Management at Babson College.
Richard Borenstein, Senior Vice President, Worldwide Sales Zong
Richard is charged with advancing the company's global revenue growth. Richard brings over 20 years of sales and executive management experience to his new role at Zong. He most recently directed Business Development at Baynote Inc., a leading on-demand recommendations and social search solutions provider, where he was responsible for the growth of the channel sales organization, international markets, creating strategic partnerships with Google, Cactus Commerce (MSFT), and CSK of Japan. Prior to that Richard was the Vice President of Business Development for Airborne Entertainment, a top-tier mobile entertainment company, where he directed all worldwide sales and distribution strategies, 85% of Airborne was acquired by Japanese mobile powerhouse Cybird in a deal worth over $90 million.
Steve Bradbury, VP GoTV Networks
Steve Bradbury is an innovative senior executive with over 16 years of experience across the digital media spectrum. Steve's core value is his ability to optimize and close deals. His career has spanned strategy, business development, business affairs, operations & marketing in both entrepreneurial and corporate environments.
For the past 4½ years, Steve has been the VP, Content Strategy & Business Affairs for GoTV Networks, the premiere mobile media network in the US. GoTV’s programming is accessible in streaming and on-demand formats via carriers (Verizon, AT&T, Sprint, T-Mobile, Alltel, Virgin + int'l carriers), application storefronts (iPhone, Android, Blackberry, WinMo) and online (You Tube, MySpace, Daily Motion, MSN, etc).
Steve has also monetized assets for companies such as Sony, The Improvisation, Engage Games Online, Openwave/IBM and Proprietary Media among many others. His corporate experience includes tenures at MGM Worldwide Television and Universal/MCA TV.
Steve is on the CES Content Advisory Council, moderates panels at major conferences (Digital Hollywood, NATPE, CTIA, etc), speaks to visiting executives (CCTV, Korean Broadcasting), is a board member of the Syracuse University Alumni Association and has led the Hollywood & Digital program at UCLA Extension.
Pascal Brochier, CEO & Founder LVL UP Ventures
Pascal Brochier is CEO and founder of LVL UP Ventures, a company focused on investing, management and consulting in the videogames and entertainment space.
Prior to starting LVL UP Ventures, Pascal spent 7 years with Vivendi Games (V Games), most recently as President, Global Retail. He was actively involved in the merger of V Games with Activision to form Activision Blizzard (NASDAQ ATVI), now the largest publisher of videogames in the world. VGames was an LA based global developer, publisher and distributor of multi-platform interactive entertainment and leader in the MMO space with World of Warcraft. Pascal was responsible for overseeing Vivendi Games’ global commercial operations including local marketing, sales, finance, human resources and operations. He joined V Games as Managing Director of V Games’ subsidiary in Australia.
Pascal has an extensive background in international sales, marketing and general management experience. Prior to joining V Games, he held a number of executive level positions including CEO of two internet start-ups based in Australia.
He also worked for thirteen years with the Gillette Company where he held a number of sales, marketing and general management positions with Gillette’s various divisions in the US, Germany, Singapore, France and Australia.
Pascal holds an MBA from ESSEC University in Paris, France. He is a member of YPO, Young President’s Organization, Santa Monica Bay Chapter.
Adam Caplan, Vice President - Virtual Currency Super Rewards(Adknowledge)
Adam is an experienced Internet/digital media executive with operational focus in the online advertising and social gaming sectors. He is currently the Vice President, Virtual Currency at Adknowledge Inc., a diversified online advertising business which recently acquired Super Rewards, the leading monetization technology for social network applications, casual gaming sites, MMORPGs, virtual worlds and other websites using virtual currencies. Prior to joining Super Rewards as President in early 2008, Adam was the Founder & CEO of a social gaming start-up. Prior to that, he was an investment banker with Morgan Stanley for eleven years, where he headed the emerging Internet/new media banking team in New York. Adam has significant experience providing public and private financing and M&A advice to companies across the internet and media sectors. He is a regular speaker at online advertising, virtual goods and social gaming related conferences.
Principal Norwest Venture Partners Tim brings a combination of operational, technical and international business experience to Norwest Venture Partners. Tim focuses on investments in wireless and digital media as well as business development initiatives in Asia-Pacific. Tim led NVP's investments in and joined the board of directors of 3Jam, Brite Semiconductor, Lumos Labs and ngmoco. Tim also led NVP's investment in PCH International, a turnkey global supply chain services firm based in Shenzhen. Tim works with the boards of deCarta, Double Fusion and Veveo.
Prior to joining NVP in 2006, Tim was a principal at Gabriel Venture Partners where he was actively involved in over a dozen wireless-related deals and led Gabriel's investments in Iridigm Display Corporation (acquired by Qualcomm), Sequoia Communications, Sandbridge, and Kajeet. He also contributed to the boards of Placeware (acquired by Microsoft) and Arula Systems (acquired by Raritan), TestQuest, NextG Networks, and IPWireless. Tim built Gabriel's wireless sector practice and helped establish business development capabilities through strong, strategic relationships across the wireless value chain, particularly in Asia-Pacific.
Prior to joining Gabriel, Tim spent more than five years working in Japan. He was a product manager at Gateway Inc. where he successfully launched direct-marketed PC servers in the Japanese market and quickly grew an enterprise product line into a full offering of network desktops, workstations, servers and configurable turn-key solutions. Prior to Gateway, Tim was a development engineer for General Motors. As a tri-lingual engineer based in Tokyo, Tim led project teams in China, Korea and Japan in the development, testing and sales of advanced chassis control systems for clients such as Toyota and Daewoo.
Tim currently serves on the advisory boards of the Silicon Valley Telecom Council, Dealmaker Media, Digital Hollywood, TiE Wireless SIG, MIT/Stanford VLAB, VC Task Force, and Silicon Valley Chinese Wireless Association. He was also listed on the AlwaysON Hollywood IT List recognizing technology leaders in the entertainment industry, as well as by The Deal as one of five emerging VCs to watch.
Tim holds an MBA from Stanford Graduate School of Business, where he was an Arjay Miller Scholar, and an MS in electrical engineering/system engineering as well as a BS in electrical engineering from the University of Michigan.
Lee Clancy Jr., SVP of Product Management
and General Manager, Direct Revenue
IMVU Lee joined IMVU in September 2008 from Yahoo!, where
he was Senior Director for Community Products. At Yahoo!, Lee also led
product management for Yahoo! Groups, a global community of 110
million users, and Yahoo! Personals, the most visited destination in
the dating market. Prior to Yahoo!, Lee co-founded a music-focused
social networking startup. Lee also worked at Broadband Office in
business development and at PricewaterhouseCoopers in strategy
consulting advising entertainment and media clients.
Lee earned a B.A. in Spanish Literature from Amherst College, an
M.B.A. from Cornell University, and an M.A. in International Relations
from The Fletcher School of Law and Diplomacy at Tufts University.
Allen DeBevoise, Chairman & CEO
Machinima.com Allen DeBevoise is the Chairman and Chief Executive Officer of Machinima Inc, and its operating site Machinima.com, a premier entertainment network for gamers. With more than 25 years of experience in the entertainment and interactive multimedia industries, DeBevoise oversees the company’s programming, marketing and sales. Since taking the reins the company has grown three-fold and is now boasts over 100 Million views per month. Additionally, he has recently closed a $3.5 Million venture capital deal for Machinima.com bringing the total funds DeBevoise has raised during his 25 year industry tenure to over $130 Million for a variety of business ventures including dotTV, LowerMyBills.com and Dealer.com, where he was on the Board of Directors. Prior to joining Machinima, DeBevoise co-founded Creative Planet, an online resource for film and television production professionals, after serving as President and CEO of TCI Interactive. Allen was featured on The Hollywood Reporter’s DIGITAL POWER LIST for 2009 and has just been recognized as one of Digital Media Wire’s “25 Executives to Watch” for 2010. The company has fast become a revolutionary social media marketing tool due to its highly engaged and interactive community, delivering high CTR and ROI to the brands, studios, networks and retailers who advertise with them.
Michael Doron, Vice President, Americas
ClickandBuy Michael Doron serves as ClickandBuy’s VP, of The Americas Michael has increased sales by over 300% and gained new business from major companies such as McAfee, FXDD, OfferPal, Live Gamer, Artix Entertainment, Perfect World Entertainment, Hi5, and Super Rewards.
In his role as VP, The Americas, Michael spearheading ClickandBuy’s growth into Latin America with an emphasis on the Brazilian market and, in addition, is expanding the company’s verticals to financial services, Massively multiplayer online role-playing games (MMORPG) and Casual Games, Physical retailers, social networking, and paid content .
Michael is an entrepreneurial executive who has a wide breadth of experience in successfully managing business development, sales, strategic marketing and operations for all types of companies, including start-ups, Web 2.0 companies and financial services corporations.
Before arriving at ClickandBuy, he was the Director of Business Development for Softchoice and the Director, Global Sales for Broker Processing Service. Michael is a graduate of George Washington University and currently resides in
New York City.
Shawn DuBravac, Chief Economist
CEA Shawn G. DuBravac, CFA is the Economist for the Consumer Electronics Association (CEA) where he directs CEA's economic analysis. He is responsible for handling analysis of the economy as it relates to the consumer electronics industry including forecasting future economic activity, econometric studies, examining trade flows, and ascertaining relative health of the industry. DuBravac also provides research into the technology trends underpinning the industry and quantitative support for CEA’s legislative initiatives.
Prior to joining CEA, DuBravac was head research analyst in the Economic Analysis Group of the Department of Justice’s Antitrust Division. He holds economic degrees with Highest Honors from Brigham Young University and George Mason University. He also holds the Chartered Financial Analyst (CFA) designation and is a member of both the CFA Society of Washington, DC and the National Association of Business Economists. He has published on a wide range of topics in finance, economics, and technology. Additionally, DuBravac is an Adjunct Professor in the MBA program at George Washington University.
In his free time, he volunteers in the community by providing financial education through the Virginia Cooperative Extension.
DuBravac resides in Alexandria, Virginia with his wife and three sons.
Dennis Fong, CEO & Founder
Raptr Dennis (a.k.a. Thresh) was previously a die-hard PC gamer as the world champion of Doom, Doom 2, Quake, and Quake 2 and was called the "Michael Jordan of Videogames" by the Wall St. Journal. These days, you're more likely to find him playing Guitar Hero (X360), Starcraft (PC), Bejeweled 2 (XBLA), and Desktop Tower Defense (Flash). Dennis founded Raptr out of his frustration of not being able to easily keep track of his friends playing across so many platforms. Prior to Raptr, Dennis co-founded three successful startups: Xfire, Lithium, and Gamers.com.
Eric Goldberg, Managing Director Crossover Technologies
Eric is a 30-year veteran of the game, consumer online, and wireless data industries, serving in capacities ranging from game designer to executive.
Since 2002, Eric is or has been a board member of, advisor or consultant to AOL, AT&T Wireless, Centerscore, Digital Chocolate, Electronic Arts, Exponential Entertainment, Gaia Online, HipLogic, In-Fusio, Juice Wireless, Kayak (dba Blaze), Lifetime, LimeLife, Meredith, Mforma (dba Hands-On Mobile), Moloon, Openwave, PaymentOne, PickTeams (fka GoCrossCampus), Reaxion, rmbrME, Thumbplay, Unplugged, Vindigo, Warner Music, YouPlus, and two US venture capital firms.
Eric was most recently the President and Co-Founder of Unplugged, for which he secured distribution with four of the five largest North American carriers. Previously, he served as President and Founder of Crossover Technologies, one of the first consumer online companies, for which he secured AOL, BMG, Discovery Channel, Intel, Microsoft, Prodigy (IBM/Sears/CBS joint venture), Random House, Sony, Time Warner, and Viacom as clients and distribution partners; and, prior to that, as President of West End Games, the adventure game company for which he published, among 40+ titles, Star Wars, Ghostbusters, Star Trek, and Junta. His award-winning games include Paranoia, Tales of the Arabian Nights, The Tom Peters Business School in a Box, and MadMaze, the first online game to draw one million players. He is a three-time winner of the Origins Award for Best Role-Playing Game and a two-time winner of the Game Designers Guild Select Award.
Eric is a regular speaker at the major North American games, wireless and online conferences, including CTIA, MECCA, Internet World, The Conference Board, DMW, GDC, GDC Mobile, MES, AGC, MGC, LA Games Conference, and E3, and has served as a programs advisor or advisory board member for the latter six conferences. He was previously a board member for the New York New Media Association and New York University’s Center for Advanced Digital Applications.
Nathon Gunn, CEO Social Game Universe Nathon is a serial entrepreneur who co-founded the world-renowned multimedia studio, Bitcasters, helped start Citytv & MuchMusic Interactive, and co-wrote the business plan for Miramax Digital. A few of his innovations include: the 1994 backstage Grammys Webcast, the first e-CDs (for BMG), helping to launch the first major-label secure digital music format (for Universal), the invention of one of the earliest user-generated content initiatives, Bitcast.com and the creation of a series of casual games played over 500-million times for clients like Disney, Cartoon Network and Family Channel.
Nathon began programming games at a young age, earned a degree in computer animation and film from Ryerson University, and has won awards for directing and producing various commercials, short films and major-label music videos. He has spoken widely at venues such as Harvard, the BBC Labs, Toronto International Film Festival and the Banff Centre. He is politically and socially active, having helped create groundbreaking technology not only to facilitate artist advancement but also social activism, including some of the first Internet-based tools for political organizing which lead to running Internet strategy for the former Canadian Prime Minister, Paul Martin.
Nathon is a fellow at Queen’s University’s Centre for the Study of Democracy, a Director of the Ontario Media Development Corporation and a founding Board member of Serious Games Canada. His philanthropic history game based on Civilization won a MacArthur Foundation award and his recent games Hollywood Tycoon and Avastar on Facebook have won rave reviews for redefining how games can interconnect in meaningful ways.
Nathon is currently focused on enabling independent Social Game Developers to build their own independent network using IGAPI – the Inter-Game API.
John Hayase, Executive Director of Development Sony Online Entertainment As the Executive Director of Development for Sony Online Entertainment LLC based in San Diego, John Hayase is responsible for heading game production at SOE’s studios located in California and Taiwan. Hayase oversees teams which develop and service industry-leading products, including EverQuest®, EverQuest® II, Free Realms™, KFH The Game™ and a variety of PLAYSTATION®3 and PSP System titles available on the PlayStation® Network.
Prior to joining SOE, Hayase was General Manager of Electronic Arts Inc.’s China Online Studio in Shanghai, where he was responsible for the development, launch and support of online products for Asian markets. He previously worked at EA’s Redwood Shores studio, where he was Executive Producer for the EA Sports Tiger Woods PGA TOUR Golf franchise. He spent his early days at EA working on EA.com, Pogo and a variety of MMORPGs, including Ultima Online, Earth & Beyond and The Sims Online.
Hayase earned a Master of Business Administration from the University of Michigan in 1998. He also holds a Bachelor in Science in Aerospace Engineering from the University of Colorado.
Hayase enjoys golf and spending time with his family.
Hoffman, CEO Vindicia Prior to Vindicia, Mr. Hoffman co-founded eMusic in January 1998 and served as President, Chief Executive Officer, and a Director. As head of eMusic, Mr. Hoffman was featured on the cover of Forbes Magazine as a member of the July 1999 E-Gang, and named one of the 100 most influential entrepreneurs in technology in Upside Magazine's November 2000 Elite 100. Mr. Hoffman led the acquisition of eMusic by Vivendi/Universal in June 2001.
Before founding eMusic Mr. Hoffman was Director of Business Development and Director of Interactive Marketing of Pretty Good Privacy. Mr. Hoffman joined Pretty Good Privacy after it acquired PrivNet, Inc., an Internet privacy software company, where he was co-founder, Director and Executive Vice President.
Teemu Huuhtanen, President, North America Sulake Inc.
(Habbo Hotel) As President, North America, for Sulake Inc., Teemu Huuhtanen knows a thing or two about how to navigate and monetize the new brave world of digital entertainment. He heads up operations in North America for Habbo, one of world’s most popular online social networking and gaming communities for teens. He managed to get Habbo to be the first virtual world to sign a deal with the Hollywood talent agency William Morris and recently announced a dual economy in its online community, allowing users to be rewarded for spending time on the site with ‘pixels’, a currency that allows them to purchase discounted virtual items or rent a variety of special effects for their avatars and virtual rooms. Teemu and his team at Sulake offer advertisers real world access to teens' virtual worlds.
Alex St. John, President and Chief Technology Officer
hi5 Alex leads all product strategy, design, development and operations at hi5. Previously, he was CEO and co-founder of WildTangent, the world’s largest privately held game network with over 30 million monthly uniques. During his tenure, WildTangent developed a unique and highly successful micro-currency based economy and pioneered several technologies for online game publishing. Previously, Alex was responsible for Microsoft's multimedia strategy. He was one of the principal creators of Microsoft's DirectX technology, which become the foundation for all Windows multimedia applications, 3D graphics, media players, and casual multiplayer games, as well as thousands of PC and Xbox games. Alex has an honorary degree from the DigiPen Institute of Technology, and also advises the University of Washington on its technical degree programs and Tech Transfer department.
Peter Levin, Co-Founder
Peter Levin is the co-founder of
GeekChicDaily.com, a daily email newsletter editorializing all things popular
culture. Additionally, Levin is principal & CEO of GYL, LLC, a technology
development and investment portfolio focused on digital media companies and
video game platforms. Levin serves as an Executive Advisor to Ascent Media and
Yoshimoto Kogyo as well.
Prior to GYL, Levin served as President and Co-Founder of Bellrock Media, Inc.,
a mobile and broadband entertainment company creating and distributing premium
content for mobile and broadband platforms throughout North America and Japan.
Levin began his career at Creative Artists Agency (CAA), working in the
Corporate Advisory Group with a client list including Matsushita Electric
Industry Company, Sony, Nike, The Coca-Cola Company, and Credit Lyonnais.
In 1996, Levin joined The Walt Disney Company in the Corporate and Strategic
Planning groups and later joined Disney Online as a senior producer. Leaving
Disney in 1998, Levin became managing director of Lynx Technologies. Lynx’s
investments included Applied Semantics (sold to Google 4/03), Gamespy Industries
(sold to IGN 12/03), Ask.com (sold to IAC 3/05) and Atom Entertainment (sold to
Levin serves on the Board of Directors of Sulake, Inc. (Habbo) and Mind Control
Software. He is also on the steering committee of The East/West Sports Council
and the Center for International Sport Business Advisory Board at the Western
New England College.
Levin is founder and co-owner of the 2006 World Champion Chicago Rush of the
Arena Football League and a managing partner in Palisades Baseball, which owns
and operates the West Virginia Power, the class “A” affiliate of the Pittsburgh
Pirates. He is also a minority partner in and strategic advisor to Strikeforce,
a mixed martial arts promotional entity. In June 2009, Levin served as the
exclusive representative of Nikki Finke’s DeadlineHollywoodDaily in its sale to
Ben Lewis, Co-Founder Tapjoy Ben Lewis has an undergraduate degree in engineering from the University of Michigan, and his first job out of college was working as an engineer on Xbox Live. After spending some time at Microsoft, he returned to Michigan for his MBA where he focused on entrepreneurship and technology. Ben then moved to Google where he spent 4 years as a Product Manager, working on products such as the Toolbar, Search, and Checkout. Ben left Google to found Tapjoy, which began with a bang with the launch of TapDefense. Ben now leads the Tapjoy product team and manages accounts for the top publishers.
Meredith Lobel-Angel, General Counsel
Nival Interactive Meredith Lobel-Angel (Angel Law) specializes in
the representation of parties involved in international transactions.
She is a graduate of Stanford Law School. She also received her BA in
Latin American Studies as well as separate MAs in French and Spanish
Meredith currently serves as General Counsel and Corporate Secretary
for Nival Interactive, Inc. and worldwide counsel to the Nival Network
which runs the gaming portal ZZima.com. The Nival Group is comprised
of 300+ employees and all companies are privately held. Meredith was
involved in the spin-off of Nival Online LLC to Digital Sky
Technologies (DST). (DST is known in the US for its Facebook and Zynga
investments). Nival Online is now known as Astrum Nival.
Meredith is also outside counsel to Gamepot USA, Inc. and Gamepot,
Inc. (Japan) and involved in all worldwide licensing and monetization
deals. She recently represented Flycell, Inc. (part of the publicly
traded Italian Acotel Group SpA) in connection with its launch of the
Gamorama.com casual game subscription-based portal.
Previously, Meredith served as in-house legal and business affairs
counsel to various internet, interactive game and software companies
where she has handled a wide array of relationships and agreements
(DreamWorks Interactive, Riffage.com, Inscape, Graphix Zone, and
others). She first became involved in e-commerce in the late 90s when
she was counsel to a company involved in the phone (audiotext) and
online sex entertainment business.
Meredith is the author of the “Entertainment Contracts” chapter
contained in “California Transactions Forms” which is included as part
of the Westlaw (Thomson Reuters) online library. The 2010 update
focuses on games, new media and entertainment unions.
Joe Lynam, CEO
PaymentOne Joe Lynam has spent the last two decades as one of the leading pioneers of digital payment. He created the vision and developed innovative, patented digital payment solutions including the industry's fastest-growing PhoneBill service at PaymentOne. Lynam's early work in online payment methods, authentication tools, and comprehensive fraud control techniques now are emerging as industry-wide standards.
Lynam is an accomplished entrepreneur and executive with proven ability to lead companies through profitable double and triple digit growth. Under his leadership, PaymentOne has more than doubled its revenues for four consecutive years, culminating in two Deloitte Fast 50 Awards, most recently noted as the 11th fastest growing technology company in Silicon Valley, and 33rd fastest growing company in North America.
Previously, Lynam founded and led a telecommunications billing and payments company, VRS Billing Systems, which was successfully acquired by AT&T. Within three years, Lynam took that organization from startup to annual retail billings of more than $300 million.
Lynam holds a Bachelor of Science in Marketing from Santa Clara University.
Curt Marvis, President, New Media
Lionsgate Curt Marvis was recruited last year to become Lionsgate's new
President of Digital Media as the Company continues to evolve into the
leading next generation filmed entertainment studio. Reporting to
Lionsgate's top management team, Mr. Marvis is responsible for guiding
the Company's entire portfolio of digital businesses, including its
equity investment in Break.com, the FEARNet VOD and Internet branded
horror channel, the new EPIX premium entertainment channel with
partners Viacom and MGM as well as the Lionsgate's broad spectrum of
digital delivery agreements for its filmed entertainment content.
Lionsgate’s content is currently available on digital platforms such
as, iTunes, Amazon, Movielink, Netflix and Blockbuster.
Just a few months after his appointment, Mr. Marvis orchestrated an
unprecedented deal with Google’s YouTube, becoming the first studio in
history to create an innovative revenue sharing deal with the leading
destination site for online video. The evolving alliance has already
formalized a new Lionsgate-branded channel reaching out to the site’s
hundreds of millions of next generation entertainment consumers. The
deal not only set an industry precedent, but illustrates Lionsgate’s
continued goal to monetize its vast content library to entertainment
consumers in the digital space.
Prior to joining Lionsgate, Mr. Marvis was co-founder and CEO of
CinemaNow, for which Lionsgate was a lead investor for nine years
following its creation in 1999. An innovator in digital entertainment
technology and delivery, CinemaNow, now owned by Sonic Solutions,
delivers diverse content across multiple platforms.
Mr. Marvis previously served as President of publicly held game
developer 7th Level, leading their successful restructuring into
delivery of web-based technology applications. While at 7th Level, he
created and implemented business partnerships with Microsoft, Real
Networks, GeoCities, broadcast.com, IBM and MTV and helped orchestrate
a merger to create Learn2.com. Mr. Marvis was also founder of
multimedia start-up Powerhouse Entertainment and served one year on
the IBM Multimedia Task Force creating strategic plans for IBM in
their continued development of interactive software. From 1984 to 1994
Mr. Marvis co-founded and served as CEO of The Company, an award
winning and highly successful production company for music videos and
commercials. During this time, he and his partner, Director Wayne
Isham, produced many of the most popular and critically acclaimed
videos in the history of MTV. They were awarded MTV's Video Vanguard
Award honoring lifetime achievement in their work in 1991.
Mr. Marvis is a graduate with honors from UCLA with a BFA in Motion
Picture and Television Production.
Vanessa Newkirk, Vice President of Media Services Geary Interactive As Geary Interactive’s Vice President of Media Services, Vanessa Newkirk manages day-to-day operations for Geary’s media service engagements. She also provides strategic vision and thought leadership to guide Geary’s award winning media teams including its paid search and display, search engine optimization and social media departments.
Newkirk comes to Geary Interactive after overseeing digital initiatives for Hewlett-Packard as a part of her role at Omnicom Media Group.
She was bitten by the Internet bug in the 90s as Newkirk co-founded two start-ups while attaining her MBA from Loyola University Graduate School of Business in Chicago. She then transitioned to agency life where she has worked with a plethora of influential brands such as Kraft Foods, Delta Airlines, McDonalds, Nestle Purina Pet Care, Sears, Verizon Wireless and NBC Universal. Fluent in 5 languages, Newkirk can speak to the joys of digital agency life with almost anyone who crosses her path.
Jason Oberfest,Vice President, Social Applications ngmoco
Michael Pachter, Managing Director, Equity Research
Wedbush Securities, Inc. Mr. Pachter is an analyst at Wedbush Securities providing coverage of the Entertainment Software, Entertainment Retail and Movies and Entertainment sectors.
Previously, Mr. Pachter spent two years as the Director of Research at Wedbush Securities. Before joining Wedbush Securities, Mr. Pachter served as the Director at Management Resource Center, a middle-market investment bank. Prior to that, Mr. Pachter spent 15 years in various financial and management positions at Atlantic Richfield Company, most recently as Director of Strategic Planning. Mr. Pachter brings over 20 years of experience as a finance professional to Wedbush Securities. Mr. Pachter has been recognized as StarMine’s Top Earnings Estimator year after year and Best on the Street by the Wall Street Journal.
Mr. Pachter holds an M.B.A. from the Anderson School at the University of California at Los Angeles, a juris doctor from Pepperdine University, an LL.M. in Taxation from the University of Florida, and a bachelor’s in Political Science from California State University, Northridge.
Chris Petrovic, General Manager
GameStop Digital Ventures Chris Petrovic is the General Manager of Game- Stop Digital Ventures, the newly created strategy & investment arm of the world’s largest video game and entertainment software retailer. Petrovic serves as the principal leader of GameStop’s digital strategy. He is responsible for building on the company’s ongoing efforts to integrate digital media into the company’s multi-channel strategy, as well as overseeing the development and execution of a digital acquisition strategy.
CEO Playdom Before taking the helm at Playdom, John served as President of Publishing and Chief Operating Officer of Electronic Arts (EA), where he oversaw global operations for the four billion dollar gaming company and led its consumer-facing businesses, including EA Mobile, Pogo, EA.com, global online gaming and Rupture. In addition, John drove a push to move EA from a software to a services model, and spearheaded the company’s expansion into social gaming. Prior to joining EA, John served as President and CEO of Revolution Heath and CEO of Ticketmaster, the world's leading live event ticketing company. During his tenure at Ticketmaster/InteractiveCorp (IAC), John also oversaw several leading online entities such as Evite.com, Match.com, CitySearch.com and ReserveAmerica.com. John is a Director of the Board for The Artists Den, a music production and promotion company, and previously held Board of Director positions with Expedia.com, Active.com, Fastclick, Going.com and Extend Health. John earned a BA from Yale University and an MBA from Harvard University. John’s favorite Playdom game is Sorority Life because he’s long believed in the power of the Little Black Dress.
VP Content & Entertainment Switch and Data David Reitman has over 20 years experience supporting clients within the Data Center & Emerging
Technologies Services marketplace. Mr. Reitman is a Subject Matter Expert (SME) on how to build
large scale Online Infrastructures, Digital Distribution of Media, Streaming Services, Target Content
Distribution, Domestic & International Data Center facilities, High-Power Density Deployments,
Peering Exchanges and IP Backbone Infrastructures.
Mr. Reitman has been an instrumental figure within the Online Gaming industry, as the Executive
supporting the Team that has designed, built and deployed the following Online Games: World of
WarCraft, BattleNet, EverQuest, EverQuest II, StarWars Galaxies, PlanetSide, Vanguard, Asheron’s
Call, the Xbox 360 Live platform, the PS3 Online Platform, as well as, supported Codemasters,
Konami, Onlive Game Services, Gaikai and Big Fish Games.
Mr. Reitman is the Vice President leading Switch and Data’s Content & Entertainment Practice.
To date; the Practice yields an annual revenue stream in excess of $45M, with clients that include:
Adobe, Akamai, Amazon, AOL, Big Fish Games, CBS/CNET, CTV, DirecTV, Echostar, Facebook,
Fox Interactive Media, Google, Limelight Networks, Microsoft, Onlive Game Services, Time
Warner, Virgin, Wikipedia, and Yahoo to name a few.
Additionally, Mr. Reitman was a committee team member within the Project Nigel JV. This JV
focused on creating the methodologies needed to support digital distribution of content, their
associated platforms and underlying digital rights management technology that needed to be
leveraged in order to distribute protected copyright content.
Mr. Reitman comes to Switch and Data from AT&T, where he was the Practice Director responsible
for AT&T's Digital Media & Online Game Services Group. Prior to joining AT&T, Mr. Reitman led
CERFnet & EarthLink’s Sales Teams supporting Data Center products. Before joining the Internet
industry, Mr. Reitman was an Executive within the Music Business. He led an artist management
firm for over 8 years supporting artists on Warner Brothers, Elektra and Sony.
Stephen Saiz, Director, Marketing - Digital Publishing Disney Interactive Studios Stephen Saiz is Director, Marketing - Digital Publishing for Disney Interactive Studios. He oversees brand and product marketing for all digitally downloaded content on such platforms as traditional mobile, Smartphones, iPhone & iPod touch, NintendoWare, PSN and XBLA.
The Disney brand and its high-quality content have helped to position the company as a leading publisher of premium content for the App Store. Currently, Disney has nearly 20 free and premium titles in the App Store including Toy Story Mania!, Disney Fairies Fly, The Muppets Animal Drummer and Phineas and Ferb Arcade, a top seller in the Kids Games category. Disney recently launched its newest iPhone game, Alice in Wonderland – An Adventure Beyond the Mirror, which quickly became a Top 5 app in the Puzzle Games category.
Peer Schneider, Senior Vice President of Content Publishing IGN Entertainment Peer Schneider is the Senior Vice President of Content Publishing at IGN Entertainment. He is responsible for IGN's network content strategy and functionality, as well as overseeing the corporate aspects of content creation and production.
He also works on cross-promoting IGN's brands and integrating gaming, lifestyle and entertainment content. He oversees all of the network's editorial content, including that of IGN, GameSpy, and TeamXbox. IGN’s network of videogame-related properties is the Web’s number one videogame information destination and attracts one of the largest concentrated audiences of young males on the Internet.
Born and raised in Germany, Peer lived in Japan for many years, where he studied at Tokyo's Sophia University and worked on projects for a variety of media companies, including Sony Music and MTV.
After moving to the United States, he spent two years at the Graduate School of Journalism at Berkeley. In 1997, after his time at Berkeley, Schneider joined publisher Imagine Media (now Future Networks) as the editor-in-chief of N64.com. Two years later, Peer took on the role of editorial manager and has been responsible for new site launches and the overall direction of the network ever since.
He is a founding member of Snowball.com, which later changed its name to IGN Entertainment. Peer was voted one of the top 10 media influencers on the Internet by Adweek Magazine.
Mihir Shah, Chief Revenue Officer Offerpal Media Mihir Shah is Chief Revenue Officer of Offerpal Media. He is responsible for all of Offerpal's commercial activities, including revenue growth and user acquisition. As such, Mihir manages the company's relationships with leading advertisers, developers and publishers.
Prior to joining Offerpal Media, Shah was Vice President, Ad Network for RockYou, a leading provider of applications and widgets across the social media space, with application properties on major social networks including Facebook, MySpace and Hi5. In a short time, Shah grew the company's revenues by more than 500% and more than quadrupled gross margin. He was responsible for 15 billion monthly ad impressions, as well as sales, account management, performance marketing, analytics, and publisher management.
Mihir also founded CookEatShare.com, a vertical social network catering to home cooks and professional chefs. Prior to that, he was the Vice President and General Manager for Direct Selling Solutions at QuinStreet, the largest performance marketing firm in the country. Earlier, Mihir was the President and CEO of Liquid Software, a Sutter Hill Ventures backed enterprise application integrator. Mihir earned his BA in Quantitative Economics from Stanford University.
Ned Sherman, CEO & Publisher, Digital Media Wire Founder & Chair,LA Games Conference
As CEO, Publisher and Executive Editor of Digital Media Wire, Inc., Ned Sherman works at the center of the rapidly growing digital media industry, where he brokers relationships and keeps a tab on the most important developments shaping the industry. According to the Wall Street Journal, “Publisher Ned Sherman is more than the average pundit: He is an attorney and has an inside grasp of what is happening.”
Ned has established Digital Media Wire as a leading digital age media company that owns and produces nine annual conferences and provides daily news, information and community to tens of thousands of executives and professionals at entertainment, media and technology companies throughout the world. The advertising, sponsorship, client, partner and subscriber relationships that Ned has brokered make Digital Media Wire one of the best known media and entertainment industry brands to emerge in the digital age.
Ned is responsible for establishing DMW's partnerships with NYU's Stern School of Business, the Consumer Electronics Association and numerous other industry publishers, associations and businesses. Future of Television Forum, which he co-chairs, with NYU's Professor Al Lieberman, is widely considered to be the most prestigious event of its kind, bringing together industry leaders from around the globe twice annually in Los Angeles and New York to network, do deals and discuss the industry's future. He also co-chairs and hosts Digital Music Forum, the industry standard among digital music industry events.
In 2004, Ned created the Billboard Digital Entertainment Conference & Awards, which was acquired from DMW by VNU (now Nielsen) in 2005. Ned continued to be active in the Awards, which he co-chaired with Billboard and Hollywood Reporter President and Publisher John Kilcullen. In 2006, Ned was instrumental in securing an investment from the Consumer Electronics Association, now a partner on two DMW events, Digital Music Forum East and Future of Television Forum. In 2007, Ned established a partnership with Canada's leading media and entertainment event, Canadian Music Week, and chaired, produced and hosted the successful Millennials Canada Youth Marketing event in Toronto.
As Publisher and Executive Editor of DMW since 2000, Ned overseas all content for the site and newsletter, writes a weekly column Digital Media Week in Review and has published two books, Millennials & The Digital Entertainment Age: A Sourcebook for Consumer Marketers and The Digital Entertainment & Media Directory. From 2003 to 2004, he was Editor-in-Chief of Digital Media Law Report.
Before co-founding Digital Media Wire, Ned spent seven years as a corporate and entertainment attorney practicing at several of the leading law firms in the world. Ned is a graduate of Brown University (AB, with honors, 1990) and the University of Texas School of Law (JD, 1994) where he was Chief Articles & Notes Editor of the Texas International Law Journal.
Neal Sinno, VP of Business Development Arkadium Neal Sinno is the VP of Business Development at Arkadium, bringing
over ten years experience in Business Development, Product
Development, and Sales. Prior to joining Arkadium, Neal was VP of
Business Development at Game Trust. There he managed key
relationships with partners to develop network, channel, search and
advertising opportunities, and was a member of the executive team
responsible for the company's acquisition by Real Networks. Prior to
his role at Game Trust, Neal worked at Mellon Financial Corp, where he
was the Director of E-Commerce Product Development. Within this role
there, he led a global team of developers, designers and actuaries to
create state of the art web-based financial applications.
A seasoned sales and e-business product specialist, Neal has also held
key leadership roles at The New York Times and Lucent Technologies.
Neal sits on the board of advisors for the Casual Games Association
and frequently speaks at key industry events.
David Stewart, Senior Director of Product Playdom David is Senior Director of Product at Playdom, where he leads the company's viral, organic, and paid acquisition and reactivation strategies. Previously, he was the Product Marketing lead for YouTube's Platforms and Partnerships, and before that the Business Marketing lead Google's Commerce team, which includes Google Analytics, Checkout, and Product Search. Prior to working at Google he was a Senior Associate at the Boston Consulting Group. He also held positions as a reporter at TIME Magazine; a strategist for an African aid agency; and a door-to-door knife salesman. David holds a BA and MBA from Yale University.
Dave Ulmer, Senior Director, Entertainment Products
Motorola Media Solutions Dave Ulmer is Motorola’s Director of Media and Entertainment for the Mobile Devices business, leading the company’s film, TV, 3Screen, and social gaming initiatives. A digital media pioneer and serial entrepreneur, from his initial days of running Adaptec Software, home of Easy CD Creator and Toast, then, at the spark of the digital music revolution, founding Roxio which went on to become today’s Napster which was recently acquired by Best Buy. Dave has maintained his path of influence and breakthrough innovation in digital media, leading him to his present role in the mobile world leading Motorola’s digital content future, defining mobile media experiences and new business models for content distribution to hundreds of millions of mobile customers worldwide. Dave has served as vice-chairman of the Mobile Entertainment Forum, chairman of the Marketing Committee, and advisor to multiple digital content and social gaming companies, including start ups and large corporations alike.
, President Magid Advisors Mike Vorhaus, President, Magid Advisors founded the Magid Internet and New Media research and consultation practice in 1995, with AOL and Excite as his first two clients. Mike’s team has completed over 2,500 engagements with over 100 Internet clients. Mike began the Magid Gaming Practice in 2001 with EA and Sony Online as his first two clients. The Magid Game Practice now works with most of the major game publishers. Mike provides research and consulting services to a number of major traditional media companies in regard to their new media initiatives, as well as consulting a number of leading Internet and gaming companies. He has also provided advice to venture capital and private equity firms in regard to investments in the media space. Mike has been involved in strategic and tactical consulting, including the launch of new services and programming, as well as development and implementation of online and offline marketing programs. Mike has also been extensively involved in video and PC gaming strategies for a number of our companies, as well as the development of game concepts. Mike has consulted on a number of film projects such as You’ve Got Mail and The Matrix. He holds a B.S. in psychology and sociology from Wesleyan University and has worked as a fundraiser and transfer of technology officer at the California Institute of Technology and the University of California. Mike also worked for the U.S. House of Representatives, The U.S. Senate, and for two Administrations in the White House.
, Executive Producer
Universal Studios Interactive Group From the Thing to The Chronicles of Riddick titles to Scarface, Pete Wanat is the man behind some of the biggest and most critically acclaimed licensed games in recent years. He has worked on games ranging from sports titles like All-Star Baseball to the recently launched Wanted: Weapons of Fate. According to Wanat, who oversees development of Universal Studios’ movie-based titles: “One of the things we do at Universal all the time is we ask ourselves, Is this an innovative mechanic? Has this been seen before? If it has, are we doing it in a different way? Is it going to be fun? …Are we pushing? Are we continuing to move the industry forward? We so rarely think of the games we work on as movie games. We think of them as great games first and foremost, so we are working on a game..” (March 10, 2009 interview with Joystiq)
Brian Ward, SVP, Worldwide Studios
Activision Blizzard Brian serves as Senior Vice President, Worldwide Studios where he oversees certain product development activities, including product and portfolio planning, greenlight, resource management, outsourcing, quality assurance, customer support and product acquisition activities, as well as financial management of the company’s studio operations. Prior to this role, he served as head of worldwide product development, managing all product development activities from portfolio planning and concept development to quality assurance and code release.
Prior to these roles, Brian served as Vice President of Studio Planning and Operations for Activision, where he managed external development, greenlight, production services, 1st party relations, and central design activities.
Before joining Activision, Brian served as Director of Planning for Xbox Sports, where he re-structured the studio and crafted stand-alone online gaming and Xbox Live advertising strategies.
Prior to this, Brian served on the Canadian studio executive team at Electronic Arts where he led the publisher’s partnerships in sports, racing and music. He created strategic development and revenue plans for company’s worldwide racing business, shipping more than 60 sports and racing titles and overseeing the negotiation of more than 800 licensing agreements. Before joining Electronic Arts, Brian was a labor relations and insurance defense attorney at two of Canada's largest law firms.
Brian received business and law degrees from the University of Alberta.
Rebecca Weeks Watson, VP, Business Development
gWallet, Inc. With nine years of experience launching digital media startups and monetizing online content, Rebecca Watson is one of the leading young visionaries in Silicon Valley. She leads Business Development for gWallet, a network that helps publishers and social game developers monetize their audience through new advertising formats. Previously, Rebecca was the director of business development at Real Girls Media where she helped launch the company's owned and operated site DivineCaroline.com and led all syndication, licensing, content sourcing and partnership development. Additionally, she founded the Real Girls Network, a premium advertising network connecting women's sites with Fortune 500 brands. Rebecca regularly speaks at conferences including CES, Ad-Tech, We Media, BlogWorldExpo, and Digital Hollywood. She's written over 85 articles for iMediaConnection and is a monthly columnist on Vator.tv. Additionally, she holds a U.S. Patent for scientific matchmaking. Prior to Real Girls Media, Rebecca was director of content for iMedia Communications and, before that, an investment banking analyst.
Bill Young, Creative Director: Global Media Sales Electronic Arts
Bill Young moved from Stillwater, Oklahoma to San Francisco, California in 1996 with aspirations of musical stardom. Aside from the unnatural obsession with disco cover bands in the city at that time, there was this thing called the “dot com.” The latter made finding a decent rental impossible, but it also meant that digital media companies were courting southern rubes like Bill as soon as they stepped off the bus.
At Shockwave.com, Bill worked with casual game developers to develop branded content (including some of the very first in-game advertisements). The next post was at Ziff Davis Media, where Bill was one of four original creators of 1UP.com – a social networking site for gamers. It was during a presentation at the 2004 Ziff Davis Games Summit by Michael Dowling (then of Nielsen Research, now CEO of Interpret) about “dynamic in-game advertising” though, that Bill saw the light.
He then hunted down Massive Incorporated until they gave up and hired him. Starting pre-launch on the ad sales side, but soon moving over to business development, Bill was exposed to the advertising-related business concerns of dozens of game developers and publishers, including Electronic Arts. After Microsoft acquired Massive Incorporated, Bill joined EA, where he now leads a sales team focused on creating in-and-around game programs for the world’s largest brands.
Bill still dreams of rock god status…but now it’s nearly entirely relegated to the game, “Rock Band.” He holds a B.A. in Advertising, with a minor in Japanese and Asian Studies. Bill lives in San Francisco with his wife Kristen and their son, Oscar.
Electronic Arts is the world’s largest publisher of ad-viable video games on all platforms. This includes EA Sports titles like Tiger Woods PGA Tour Golf, Madden Football, NBA Live, as well as triple-A blockbusters like The Sims, Need For Speed, and Skate…among many others.
Gabe Zichermann, CEO beamME
Gabe Zichermann (b. 1974) is an entrepreneur, author and public speaker that coined the term “Funware” to describe the use of game mechanics in non-game contexts. As co-author of the upcoming books “Game-Based Marketing” (Wiley, 2010) and “Funware in Action” (Manning, 2010), Zichermann makes a compelling case for the use of games and game mechanics in everyday life, the web and business. Gabe is the CEO of professional mobile social networking startup beamME where he’s working hard to bring fun to every aspect of interpersonal business. A native of Canada and resident of NYC, Gabe frequently muses about games and the world at http://funwareblog.com
For the past 9 years, Digital Media Wire has been a leader in game
industry news, community and events covering daily developments and
producing two annual games events:
New York Games Conference and the
Attendees at the 2009 event represented the following companies and organizations:
Activision, EA, IGN Entertainment, Mattel, Alcatel-Lucent, Microsoft, THQ, Warner Music, Benchmark Capital, Facebook, Sony Television, Paramount, CNBC, PR Newswire, Reed Business Information, EdgeCast Networks, Best Buy, PopCap, Lionsgate, MySpace, Exponential Entertainment, SNL Kagan, Entertainment Hollywood, PC Gaming Magazine, LA Business Journal, Home Media Magazine, Game Reviews, CBS Television, Hands-On Mobile, Greystripe, Glu Mobile, MTV Networks, Nickelodeon Kids and Family Games Group, Variety, Turbine, Sony Online Entertainment, Sony Computer Entertainment (Playstation), KOCE-TV (PBS), LA Times, Nokia, UK Trade & Investment, Digonex Technologies, Technicolor, GSN Digital, Deloitte, Glow Interactive, Parature, Aria Systems, Inc, SuperRewards, Playdom, Unilever, Product Madness, and many more...
2010 ADVISORY BOARD
NANEA REEVES SVP & COO,
Global Online Electronic Arts
GameStop Digital Ventures
EPSTEIN Former President & CEO Double Fusion
GOLDBERG Managing Director Crossover Technologies
President, North America Sulake Inc. (Habbo Hotel)
KATE CONNALLY Vice President AddictingGames / MTV Networks
ERIC ZIMMERMAN Co-Founder & Chief Design Officer Gamelab
NED SHERMAN CEO & Publisher Digital Media Wire Founder & Chair LA Games Conference
VP of Content Digital Media Wire Event Director LA Games Conference
DAVID REITMAN VP Content & Entertainment Switch and Data
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From the March 26, 2007
edition of The Wall Street Journal:
"DMW is a hub of information about digital media, though not a hometown
cheerleader for Hollywood (L.A. is a company town and most of its news
outlets treat it that way). A wire service for digital media, DMW
provides the top stories of the day, breaks news, and puts everything in
context. Publisher Ned Sherman is more than the average pundit: He is an
attorney and has an inside grasp of what is happening. The site also
hosts first-rate conferences and has the best job board in new media. It
is without fear or favor regarding news and catches the news that others
"One of the best
conferences I've seen in quite some time." Stewart Halpern, Managing Director, Digital Ent., RBC Capital Markets
"DMW conferences are great
opportunities to meet new companies and hear about new opportunities. I
recommend them highly." Jonathan Potter, Executive Director, Digital Media Association
"I just wanted to say
thanks for a great event. If you ever need us again, please let me know.
Congrats on everything." Leah Arnold, Communications Manager, Consumer Electronics Association (CEA)
"It was a wonderful
event." Sarah B. Deutsch, Vice President & Associate General Counsel, Verizon
“Thanks very much for being such an excellent host.
The best part of these shows is meeting new people in a fun, relaxed
atmosphere. I met with several people that greatly enjoyed your
successful event.” David Klein, Director, New Media, Interpret
“LA Games Conference was a
great success for us. It was an extra bonus to meet our celebrity
members, but more importantly, we were able to connect with our
signatories. Looking forward to working with you on future events.” Llyanne Kichaven,