LA Games Conference



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2011 SPONSORS



PaymentOne

PlayStation Home





DWT



OpenFeint

MXP4

boku

Management Signals



EEDAR

Bunchball

Badgeville

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MEDIA PARTNERS


Served Fresh Media










WIGI

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ProductionHub

CE Society
Eventful
TechZulu



IGDA

Boogar Lists

Parks Associates







Young Upstarts









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Now accepting 2011 sponsorship inquiries!

For more information, including speaker, sponsorship and exhibitor opportunities, contact our Event Director, Jay Baage at jay@digitalmediawire.com

Sponsor Info.

 2011 Sponsors & Media Partners

www.ce.org
The Consumer Electronics Association (CEA) is the preeminent trade association promoting growth in the $186 billion U.S. consumer electronics industry. More than 2,000 companies enjoy the benefits of CEA membership, including legislative advocacy, market research, technical training and education, industry promotion, standards development and the fostering of business and strategic relationships. CEA also owns and produces the International CES - The Global Stage for Innovation. All profits from CES are reinvested into CEA's industry services. Find CEA online at www.CE.org, www.Innovation-Movement.com and www.CESweb.org.
www.paymentone.com

PaymentOne Corporation, one of the world’s fastest growing payment service providers, is a global leader in carrier-based billing for landline, broadband and mobile payments. The company pioneered payment with "no credit card required" and has a 12-year track record in payment services that connect digital merchants, social media publishers, content providers and network operators. PaymentOne has generated over $4 billion in new digital revenue for brand name clients, including Blizzard Entertainment and America Online. AnyPhone™ connects with over 1100 network operators and enables over 3 billion worldwide consumers in 67 countries to simply bill digital purchases on any device to their existing mobile, broadband, or home phone bill. The company has a robust patent portfolio covering fraud prevention, authentication, and alternative payments. PaymentOne is privately held and headquartered in the Silicon Valley. To learn more visit www.PaymentOne.com or call 800-747-4028.

PaymentOne, AnyPhone, and PayOne are registered trademarks or trademarks by PaymentOne Corp. All other brand names, product names, or trademarks belong to their respective holders.
us.playstation.com/psn

PlayStation Home is a place for gamers to explore a world packed with hundreds of games, tons of exclusive content and millions of people. Since its launch in 2008, PlayStation Home has evolved from a virtual environment to a dynamic social game platform. PlayStation Home is free-to-play on PlayStation Network and delivers a rich and evolving experience for gamers to play games and interact with friends. From the 50-level tank combat shooter Sodium One to the mysterious archipelago of floating islands in Aurora, PlayStation Home is built with the gamer in mind. PlayStation Home extends the value of PlayStation Network with its unparalleled social game experience that allows gamers to interact in a dynamic 3D environment with compelling games.
www.clickandbuy.com
The ClickandBuy is one of the leading payment services on the Internet. Certified by McAfee, this online payment system is used for Internet purchases by over 13 million people. Over 16,000 online merchants use ClickandBuy’s ePayment system for their eCommerce, retail, online entertainment, and paid content & services billing, including Apple iTunes, Vodafone, Deutsche Telekom, Hi5, LiveGamer, Electronic Arts, Codemasters, Telefónica, Orange, msn, AOL, Meetic, Parship, Napster, McAfee, Panda, AutoScout24, RTL, Playboy, Foto.com, KPMG, Yamaha, Digital River, Redcoon, bonprix. Founded in 1999, the company is an e-money institution licensed by the UK’s Financial Services Authority (FSA), ClickandBuy’s complete service includes 120 currencies and offers 50 national and international modes of payment throughout 30 countries.
DWTwww.dwt.com
Davis Wright Tremaine’s lawyers have decades of experience in the areas of media, music and entertainment, communications, information technology and intellectual property. We represent clients across all media platforms, from traditional print media to nascent and emerging digital technologies. Davis Wright Tremaine remains a national leader ready to address all the legal issues in these areas. We have received a No. 1 ranking in Media Law and First Amendment from Best Lawyers in America, and our nationwide media group has received an Award for Excellence from Chambers USA. Davis Wright Tremaine helps clients stay ahead of trends and guides them through the evolving legal landscape by providing top-level counseling, regulatory, business and litigation services for international, national and regional clients.
www.vindicia.com

Vindicia is a leading provider of SaaS billing solutions that help digital leaders optimize customer retention and acquisition through integrated marketing best practices. Over the past twelve months, Vindicia clients sent $2 billion through our system, billed in every global region, and generated $50 million in annual incremental revenue. Our gaming clients include Activision Blizzard, Mind Candy, Outspark, and Wicked Interactive. To learn more, please visit www.vindicia.com.
www.rightscale.com

Structure your Game for Success with RightScale and the Cloud

RightScale is the leader in cloud computing management. In the gaming sector, RightScale powers the top three social gaming companies – Zynga, Crowdstar and Playfish to launch, manage and grow massively popular Internet-based games on the cloud. The RightScale Cloud Management Platform delivers the enormous power of cloud computing for scalable, cost-effective IT infrastructure on demand, with complete control. With RightScale, social gaming companies can speed time to market, reduce costs, and manage growth throughout the full lifecycle of a game, from initial development, through the high growth phase, to application maturity.
OpenFeintwww.openfeint.com

OpenFeint is the leading cross-platform mobile social gaming network with 75 million players, 18,000 developers, and 5,300 games. With OpenFeint developers can grow, engage and monetize their player communities.
MXP4www.mxp4.com

MXP4’s mission is to enable music fans not only to play the music but to play with it. The company’s proprietary technology analyzes music files and extracts data that enables casual games to deeply integrate music and game-play. MXP4’s games leverage the power of social networking to create a new way for people to interact around music online. The company is backed by Orkos Capital, Sofinnova Partners and Ventech.

You can find a selection of the most recent articles on Social Music Gaming @ socialmusicgaming.com.
bokuwww.boku.com
BOKU is a world leader in direct mobile payments, with coverage in 62 countries around the world. They enjoy partnerships with hundreds of game publishers, Websites and online merchants, and work directly with more than 200 mobile carriers worldwide. Top gaming companies are going live with BOKU's "pay by mobile" service including Electronic Arts, Playfish, Playdom, Cie Studios, GameDuell, Cyberstep Communications, IGG, Outspark, Perfect World, Aeria Games, IGG, Meez, Three Rings, WeeWorld and many others.

With offices in the US, Europe and Asia, BOKU has a global perspective on the growth of mobile payments and the best ways to optimize and maximize your revenue streams.
www.playnomics.com
Playnomics (FKA Turiya Media) enables predictive player targeting in connected games. By applying advanced predictive algorithms similar to those used in e-commerce, finance, and information security to in-game data, Playnomics enables 1-1 marketing to players within games. We offer game publishers a platform solution to acquire qualified players, and then retain and monetize those players dynamically within games. Playnomics is currently working with leading global publishers of MMO, social, and mobile games. For more information, visit www.playnomics.com
bokuwww.managementsignals.com
Management Signals is a business intelligence (BI) services company specializing in turning raw game data into actionable intelligence for online gaming companies. We have extensive experience in your industry to build solutions for analyzing your customers’ behaviors, game usage and overall game financial performance. Our BI solutions empower your managers and employees to make informed decisions using current data in the timeliest and most cost efficient way.
EEDARwww.eedar.com
Founded in 2006 by video game industry veterans, EEDAR is the largest specialty video game research firm in the world. EEDAR increases video game profitability and creativity by delivering comprehensive data and technology solutions that empower fully informed and contextually relevant business decisions.

Leveraging a proprietary database of over 45 million internally researched data points from more than 10,000 video games, EEDAR is the sole provider of end-to-end integrated data analysis solutions that allow for the examination of every factor influencing the success of past, present and future video game titles.

EEDAR's well-known services include GamePulse® (a continuously updated application converging data for physical and digital game industry research), DesignMetrics® (game title forecasting and analysis), Editorial Insights (mock reviews and outlet bias), discovery and recommendation technologies, investor due-diligence, expert testimony, and custom research services.

EEDAR is based in Carlsbad, California and has been recognized by Forbes Magazine as one of America's Most Promising Companies and also holds the Guinness world record for the largest collection of videogame facts and information.
Bunchballwww.bunchball.com

Bunchball's Nitro platform drives participation, engagement, loyalty and revenue for customers including Syfy, USA Network, Hearst, Meredith, NBC, Comcast, Victoria’s Secret PINK, Resource Interactive, Exent, LiveOps, Warner Bros. and Hasbro. Brands, publishers, employers and CPG companies use the Nitro gamification platform to create compelling, meaningful and enjoyable experiences for their users. Based in Silicon Valley and founded in February 2005, Bunchball’s investors include Granite Ventures and Adobe Systems Incorporated.
http://www.thewrap.com/files/u3997/Starlight-Runner-Entertainment.jpgwww.starlightrunner.com

Starlight Runner Entertainment, Inc., founded by Jeff Gomez and Mark Pensavalle, is a leading creator and producer of highly successful transmedia franchises, maximizing the value of entertainment properties and consumer brands by preparing them for extension across multiple media platforms. Starlight Runner Entertainment also produces animated and live-action feature films, as well as digital content.

The company packages books, comics and graphic novels, and develops video games and alternate reality experiences with world-renowned partners and clients. Since the company launch in 2000, Starlight Runner has been commissioned by corporate giants including Disney, Hasbro and Coca-Cola, offering guidance on how to expand and broaden storyline universes of intellectual properties that can then be marketed in concert across a variety of platforms simultaneously or gradually.
Parks Associateswww.parksassociates.com
Parks Associates is a market research firm exclusively focused on all product and service segments that are "digital" or provide connectivity within the home, including entertainment, home networking, controls, wireless networking, boradband, and on-demand services.
WIGIwww.womeningamesinternational.org
Women in Games International works to promote the inclusion and advancement of women in the global games industry. We believe diversifying the game development, media, academic and publishing workplace results in not only a more equitable space, but better products.

Women In Games International advocates for issues important to both women and men in the game development industry, including a better work/life balance and healthy working conditions
e3expowww.e3expo.com
June 7-9, 2011 • Los Angeles Convention Center • E3Expo.com

E3 Expo gives you the opportunity to be one of the first to test-drive cutting-edge technologies & never-before-seen games, establish connections with thousands of industry professionals, and discover the latest trends, buzz and best practices of the global interactive entertainment industry. Experience all that E3 Expo 2011 has to offer - Register today at www.E3Expo.com!

E3 Expo is a trade event and only qualified industry professionals may attend. No one under 17 will be admitted, including infants. Visit http://www.E3Expo.com for registration guidelines.
www.fusicology.com
Fusicology.com is a multifaceted website media entity, promoting progressive music culture through event listings and relevant content. Fusicology as a whole provides a national hub reaching trend setting multicultural urbanites. Our site and newsletter specialize in providing relevant information for early adopters that include the musically forward.

Since 2003, Fusicology has sustained long lasting relationships with an extensive list of record labels, recording artists, event promoters, venues, and lifestyle brands. In addition we offer our clients special event production services that include concept to completion as well as an array of online / offline marketing campaign creation and execution.
www.mashable.com
With more than 5.5 million monthly pageviews, Mashable is the world's largest blog focused on social networks and web 2.0 news. Mashable's readers include the most tech-savvy early adopters, venture capitalists, entrepreneurs, influencers, Web 2.0 aficionados and technology journalists.
Boogar Listswww.boogar.com
With a qualified directory of more than 2,000 Venture Capital and Mid-Market/LBO private equity firms, BoogarLists is an excellent place for entrepreneurs to begin their search for investment capital. Whether starting a new company or striving to take an early stage company to the next level, CEO’s and CFO’s will invariably want to seek out new sources of capital or other financial services. BoogarLists provides an extensive directory of financial, operations and marketing services, as well as a comprehensive directory of conferences and associations, across the technology, media and communications industries.
www.igda.org
Now in its 15th year, the IGDA is the largest non-profit membership organization serving individuals who create video games. The IGDA is committed to advancing the careers and enhancing the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community. We provide extensive opportunities to network and connect via live events, online communities, media placement, local chapter meetings, and special interest groups, etc. As an international organization, there are over 10,000 members and over 75 local chapters worldwide
CE SocietyThe 2011 IEEE International Games Innovation Conference (IGIC) will take place on November 2-4, 2011, in Orange County, CA. The IGIC, complementary to LA Games Show, is focused on technical events including peer reviewed papers, state-of-the-art demonstrations and special sessions that describe innovative research and development of hardware, software and user interface technologies pioneered by games applications. Keynote talks include Trip Hawkins, founder of Electronic Arts, 3DO and Digital Chocolate, Robert Mical of Sony and Craig Hampel of Rambus. Participants will come from industry, academia and government. All topics related to the development of emerging games and game concepts are now being sought. More information on the conference and the call for papers is available at http://ice-gic.ieee-cesoc.org/2011.
www.experientialforum.com
Welcome to the Experiential Marketing Forum (EMF)

We're an international community of professionals, students and people who share ideas and keep abreast of the newest trends and exciting things happening in the world of media. Feel free to invite all of your co-workers and friends to join this great think tank and share ideas that benefit marketers and their customers on a global level.

Experiential marketing gives customers an opportunity to engage and interact with brands, products, and services in sensory ways that provide the icing on the cake of providing information. The term "Experiential marketing" refers to actual customer experiences with the brand/product/service that drive sales and increase brand image and awareness. When done right, it's the most powerful tool available to win brand loyalty.

Please invite your friends, students and co-workers to sign up and experience the EMF for themselves. We have lots of brilliant minds in this group. We're looking forward to tapping into yours!

www.mary-margaret.com
Mary-Margaret Network works with a diverse clientele in the game, mobile, web, multimedia, IT, TV and film industries. We successfully fill positions in every department at all levels, including production, engineering, design, art, marketing, sales, operations and executive management.
www.tagstrategic.com
TAG Strategic leverages its collective experience and expertise to accelerate business opportunities for the digital entertainment, technology and mobile industries. Visit us at www.tagstrategic.com.
ProductionHubwww.productionhub.com
ProductionHUB, Inc. (www.productionhub.com) is the search engine for media & entertainment serving film, television, video, live event and digital media production. Developed in 1998, ProductionHUB serves as a tool for anyone with an Internet connection to find production products, equipment, services and professionals. Exceeding 3 million searches annually, this vertical B2B and entertainment industry portal has grown to become the world's largest and most active production industry search site.
www.anderson.ucla.edu
UCLA Anderson's Entertainment and Media Management Institute brings together industry, students and researchers to embrace new ideas on how companies and executives can manage and thrive in the face of transforming entertainment and media business model. We challenge companies and managers to focus on the impacts of technology, globalization and deregulation on both content and distribution.

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For the past 9 years, Digital Media Wire has been a leader in game industry news, community and events covering daily developments and producing two annual games events: New York Games Conference and the LA Games Conference.

2011 VENUE
SLS Hotel
SLS Hotel at Beverly Hills
465 South La Cienega Blvd.
Los Angeles, CA 90048
T (310) 246-2062

To book a room with our 20% group discount, use the following link and enter the following number “390744” in the box for "SET or Corporate Account Number" after you have selected your arrival and departure dates: Click here to book!
Who's Coming?

Attendees have represented the following companies and organizations: Activision, EA, IGN Entertainment, Mattel, Alcatel-Lucent, Microsoft, THQ, Warner Music, Benchmark Capital, Facebook, Sony Television, Paramount, CNBC, PR Newswire, Reed Business Information, EdgeCast Networks, Best Buy, PopCap, Lionsgate, MySpace, Exponential Entertainment, SNL Kagan, Entertainment Hollywood, PC Gaming Magazine, LA Business Journal, Home Media Magazine, Game Reviews, CBS Television, Hands-On Mobile, Greystripe, Glu Mobile, MTV Networks, Nickelodeon Kids and Family Games Group, Variety, Turbine, Sony Online Entertainment, Sony Computer Entertainment (Playstation), KOCE-TV (PBS), LA Times, Nokia, UK Trade & Investment, Digonex Technologies, Technicolor, GSN Digital, Deloitte, Glow Interactive, Parature, Aria Systems, Inc, SuperRewards, Playdom, Unilever, Product Madness, and many more...

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